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AI Project

 
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tomash
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Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Sat Dec 24, 2005 3:46 pm    Post subject: AI Project Reply with quote

I'm thinking of starting an AI engine, but I'm not sure what it needs.

Stuff that can't be changed:

Written in C++.
It will be very basic.

Stuff I'm thinking about:

What an ai controlled character will know about itself
What decisions it can make but itself
How it decides: neural network (please no!)/ genetic algorythm (hmm) / suggestions please!
Other stuff that I want you to tell me!

Suggestions?
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Dec 24, 2005 4:31 pm    Post subject: Reply with quote

For what will this AI engine be used? The answer to that question will provide other questions about what your AI should be able to do.
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tomash
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Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Sat Dec 24, 2005 4:40 pm    Post subject: Reply with quote

I think it will be used as a header file, so the coder can use the code I wrote as the AI system, or is that not what you meant?
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Dec 24, 2005 6:10 pm    Post subject: Reply with quote

I actually meant that different applications need different AI. For example, if you are going to write a chess-game, you will need another type of AI than when you're writing a FPS with computer controlled bots. So first decide what you want, then think about what you need.
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tomash
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Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Sat Dec 24, 2005 7:41 pm    Post subject: Reply with quote

Oh right. Its for a FPS. I've kind of started it, and at the moment it controls a character, be it ally or enemy. I've been looking on the web for ideas, and I've found a few, but it's all very mathematical, and I'm not particually good at maths!
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Dec 24, 2005 8:27 pm    Post subject: Reply with quote

Well, I practically know next to nothing about AI but I can imagine your bots need to be able to react to changes in their environment. Such as noise that they can hear, being shot (hehe, who wouldn't react to that Laughing), seeing footsteps etc etc. Their reaction could be to search for the player and if they find him, show some kind of other reaction (like "Oh wow, this guy has a HUGE gun, I better run!" ... or ... "I'm gonna kill you whatever gun you have!"). Most important aspect, I think, would be path-finding. A "search" path would be totally different from a "follow" path or a "patrol" path etc. Oh well, I think I'm not telling anything spectacular here so I better let the real AI people step in!

Note: I think gamedev.net would be a fine place to look for such people. Wink
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tomash
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Joined: 18 Dec 2005
Posts: 20
Location: Warwickshire, England

PostPosted: Sat Dec 24, 2005 8:50 pm    Post subject: Reply with quote

I've ooked on gamesdezv, and it really helped. Thanks!
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