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Grid Size 1

 
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Oct 13, 2004 11:44 pm    Post subject: Grid Size 1 Reply with quote

Would it be possible to get grid size 1 in the editor in one of the future releases?
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Oct 14, 2004 7:03 am    Post subject: Reply with quote

Out of my head: using CTRL +/- also sets the gridsize and you should be able to set it to 1 using those shortcuts. Smile
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu Oct 14, 2004 8:14 am    Post subject: Reply with quote

Oh by the way, could you build-in a lock that you can't scale an object to the width or length oder watever of 0 ? Because sometimes you just scale an object and then it's too thin and you can't rescale it.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Fri Oct 15, 2004 1:03 am    Post subject: Reply with quote

Jeroen wrote:
Out of my head: using CTRL +/- also sets the gridsize and you should be able to set it to 1 using those shortcuts. Smile


Damn. Smile Last night I was trying to convert my arena into Deled and I had to make up my own scaling system where 16 units meant 1 foot. It wasn't the easies thing in the world when you are making things that look bad out of scale.

It would be nice to be able to set the bigger grid lines to things like 10 and 12 and stuff. Being both a coder and an artist, I can see the reasons for keeping those multiple of 2 grid sizes, but that leads to so many problems when creating content and playing with the grid always having to guess how big something should be, and doing trial and error on object creation.

Something I noticed also, when you create a primitive with segments it would be nice to have a checkbox where the segments ignore the grid snapping settings. Sometimes you want your object to be on the grid, but not the segments, and it leads to odd results.

Very Happy Anyways, don't think I'm complaining. I loved this level editor since the second I installed it. I just think it has a few quirks to be worked out. Smile
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Oct 15, 2004 7:26 am    Post subject: Reply with quote

Very nice suggestions Vampyre! I'll add them to the ever growing TODO list. Smile
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Fri Oct 15, 2004 8:11 am    Post subject: Reply with quote

Ok. Now I can start recreating my scene for the second time, 1 unit is an inch. I'm in scale, but it takes me an hour and a half to create a single cube now hehe. Laughing
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