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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Jan 11, 2006 10:03 am Post subject: |
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I have no clue why you can get stuck in the wall. I tried it myself.
So the next version will have a rail to keep you away from the wall.
The pipes problem I already knew about.
Irrlichts own collision system is very basic, and mainly for testing purposes. I'm using it here becouse I haven't learned enough C++ to add in newton or ode.
Glad you liked it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Wed Jan 11, 2006 10:23 am Post subject: |
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Well, its fine for now....when you do move
to a physics lib, move to newton. Its the easyest out
of all of them. ODE is a nightmare for a newbie.
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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louis Member
Joined: 25 Mar 2005 Posts: 53
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Posted: Wed Jan 11, 2006 7:58 pm Post subject: |
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From stuff I've come across over the last months one thing that may be the problem is simply the size of the Polygon used for the wall. It seems that with large faces it's possible to penetrate with a much smaller object ie. An Avatar. The solution would seem to be to create the walls out of smaller stacked Polygon blocks, rather than just one large slab.
So a rail would work, although you'll notice in Blink (using Meqon) that if you stretch the face too far ie. make a cylinder/pipe handrail too long and thin, it suddenly ignores collision settings and you can move straight through. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Jan 11, 2006 8:29 pm Post subject: |
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Just tried the demo myself and I think it's sooo cool! Do continue with it trucker, and keep us posted!
Btw, you should update that little movie in the media folder. We'd like to see DeleD being featured in it of course! |
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louis Member
Joined: 25 Mar 2005 Posts: 53
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Posted: Fri Jan 13, 2006 12:44 am Post subject: |
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Well I just read Jeroen's post and thought .. Demo ? What Demo ? .. Then I found it. Well done fellah. Love the opening voice, and the mirror .. and especially the Lava. One thing though - the frame rate reads about 5 - 11 frames a second - but it feels alot smoother than that + I couldn't use the Shift or Control keys as the opening instructions suggest ? Is that just here ? |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Fri Jan 13, 2006 2:14 am Post subject: |
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Thanks for the comments.
I did go in after being told of the "sticky situation" and figured out real quick what the cause was.
The dome is made of a really large sphere that has had the center subtracted. I made the dome really too large. I need to rescale the whole world. It's about 4X too big. Irrlicht tho, will just happily use whatever I give it and make it look to scale. (an example, the avatar is 6 deled squares tall)
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when you do move
to a physics lib, move to newton |
I can't get newton to compile. Been trying for months. I'd use it if I didn't have to write a book of code.
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Btw, you should update that little movie in the media folder. We'd like to see DeleD being featured in it of course |
There's a movie in there??
Goes and looks.
Oops, there is. That's a movie I made while using atmosphere. I have been trying to put it on the screen as a test movie. (haven't got it working yet tho) If I ever do get it to work, I'll certainly advertise DeleD.
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One thing though - the frame rate reads about 5 - 11 frames a second |
Holy cow. I get 56fps.
(reminds self...test on lower end machines)
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but it feels alot smoother than that |
Irrlicht runs smooth until you get down to somewhere rediculously low in fps. (that's why I suggested it to Clive)
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I couldn't use the Shift or Control keys as the opening instructions suggest ? Is that just here ? |
Hmmm, someone didn't read the readme.
That is the entro signs from atmosphere. I have plans to rewrite the camera movement to match it, but haven't done it yet. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Fri Jan 13, 2006 2:53 am Post subject: |
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trucker2000 wrote: |
I can't get newton to compile. Been trying for months. I'd use it if I didn't have to write a book of code. |
Hmm...what compiler errors do you get, and what are you using
(Dev-Cpp, MSVC++ etc).
Anyway, awesome demo
The only complaint i have is that the FPS is very low.
I get 60fps (vsync off) on my 7800.
-Twixn-[/i] _________________ Failure is not an option!....It comes bundled with the software. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Jan 14, 2006 1:35 am Post subject: |
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Twixn wrote: |
trucker2000 wrote: |
I can't get newton to compile. Been trying for months. I'd use it if I didn't have to write a book of code. |
Hmm...what compiler errors do you get, and what are you using
(Dev-Cpp, MSVC++ etc).
Anyway, awesome demo
The only complaint i have is that the FPS is very low.
I get 60fps (vsync off) on my 7800.
-Twixn-[/i] |
You're getting a better fps than I am. ( I'm getting 50)
As for Newton, just look for posts by MikeR in the newton forum.
I use dev-CPP, but tried code::blocks with vc 2003 tool kit for a while too. (was missing too many files with vc for anything much to work.) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sat Jan 14, 2006 3:51 am Post subject: |
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Yes, i had a brief look on the newton forums. I have never
been able to compile the newton tutorials either, its weird.
Although have you tried just using newton? (as opposed to
the compiling the tutorials)....I use DevCpp for my projects and
newton works fine.
Yeah, the tool kit needs the 'Platform SDK' which is essentially
all of the libs and headers. I have tried Code::blocks before
(with the ms toolkit) but i prefer DevCpp.
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Jan 14, 2006 3:59 am Post subject: |
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I have the sdk. It's just missing headers.
I had merciors tutorial working once, but don't really understand it.
I'm still learning. For this world, Irrlichts own collision works. I just need to do some major code cleanup. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
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Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Jan 24, 2006 11:46 pm Post subject: |
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Homeworld is Haunted
(check out the sign on the right)
((btw...it's a lightmapper anamoly))
Well, I don't think I can improve on this world anymore than I have.
It's here if you want to see it.
Now, on to adding a loading bar and networking. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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