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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Sat Jan 14, 2006 5:21 pm Post subject: Small building |
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Warning : only the texturing job has been done in DeleD (well also some small geometry addons),
but I post it anyway ( for the week-end entertainement) ...
(by the way : is there any rules about what can be posted here ?)
OL. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Jan 14, 2006 5:42 pm Post subject: |
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Very nice. I'm a nut for modern urban models. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Jan 15, 2006 5:24 pm Post subject: |
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Very nice indeed! I love the lightmapping too. But... you didn't use DeleD for lightmapping?
About rules: DeleD should be used when modelling your object but you don't have to do everything in DeleD. Even if you only did a minor part using DeleD, it's OK to post it here. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Jan 15, 2006 5:47 pm Post subject: |
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That looks great. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Sun Jan 15, 2006 7:17 pm Post subject: |
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Jeroen wrote: |
But... you didn't use DeleD for lightmapping? |
Indeed I didn't ... sorry
Why do you ask the question ?
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Jan 15, 2006 8:25 pm Post subject: |
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Because I wonder how DeleD's lightmapper behaves when lightmapping a complex scene like this one with all the tree-leaves etc. Also, I'd like to know what program you did use instead and why? Gile[s] perhaps? |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Mon Jan 16, 2006 11:49 am Post subject: |
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Jeroen wrote: |
Because I wonder how DeleD's lightmapper behaves when lightmapping a complex scene like this one with all the tree-leaves etc. Also, I'd like to know what program you did use instead and why? Gile[s] perhaps? |
Hi Jeroen,
yes I've used Gile[s] for the lightmap job ...
The next time I will post something all done in DeleD
Now why did I use Gile[s] instead of DeleD, probably because Gile[s] is faster (really really faster), and gives me more options (like keeping some textures out of the lightmap, i.e. not lightmapping them, and so and so ...) ... I've no time for a full comparison but I suppose there's a lot to say (do you have the app yourself ?).
Anyway, next time : full DeleD job
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Mon Jan 16, 2006 4:47 pm Post subject: |
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Gile[s] is the better lightmapper. Its faster, has better quality and uses global illumination for light calculating. The build-in DeleD Lightmapper has less quality, is slower and he uses the "standard" lightmapping technique.
wfg, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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