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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Thu Jan 19, 2006 8:27 am Post subject: |
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Ok, the new demo its all ready and good
Ok, firstly, Subliminal 2 has a GUI, and while it
does indeed need a face-lift i think its pretty cool
No more playing around with a config file, the GUI
pretty much takes care of it all. But of course the config file
is still there in case you bite off more resolution than your
screen can chew!
Also notice that you can pick maps.
Although you still need to add them to the config file
(if you want to try other maps)
This is just some mroe pics of the engine.
Some other changes you wont be able to see here is the
optimizations. The biggest being PVS (Potential Visibility Set),
or Visibility database. The engine overall has about a 500%
speed increase. So it should run on most hardware.
Also, i switched to SDL, so later on down the line there will
be a linux port.
And there are other various minor effects, like bullet tracers,
crosshair effects, gun bobbing etc.
Make sure you read the readme (in the 'doc's folder).
For keys/changes etc.
And of course the demo: (~3mb)
http://www.twixn.com/downloads/Subliminal2.zip
Enjoy
-Twixn-
[edit]
I've had reports of bugs with the GUI,
expect it to play up if you change the Multisample settings,
or use the exit button.
If the Exit button doesnt work, pressing ESC should work fine.
[/edit] _________________ Failure is not an option!....It comes bundled with the software. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Jan 19, 2006 8:54 am Post subject: |
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*drool* |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Jan 19, 2006 9:07 am Post subject: |
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*drool²*
...
downloading! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Jan 19, 2006 9:34 am Post subject: |
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Wow, looking good.
I'll download and take a peek this afternoon. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Thu Jan 19, 2006 9:50 am Post subject: |
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Well i hope you like it
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sat Feb 11, 2006 10:46 pm Post subject: |
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Its cool, yeah... but it has a very bad performance...
wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Feb 12, 2006 7:08 am Post subject: |
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You have the GF FX 5900 right?
What resolution are you running it on?
For that card i recommend 640*480, 800*600
at most.
Id imagine its the lighting system thats killing the
performance. I'll add options to the GUI for disabling
effects to my todo list.
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Feb 12, 2006 9:53 am Post subject: |
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Lightmapping/Multi-Texturing would be cool. And Culling too... eventually Frustum Detection? And if you want to render terrains, its recommend to have LOD.
But most of all: Good work! I could not make it better .
wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Feb 12, 2006 11:24 am Post subject: |
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Thanks for the feedback
Actually it does have culling...both Frustum and
PVS culling. But i do have a few more ideas on
how to speed everything up.
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Feb 12, 2006 1:07 pm Post subject: |
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Other cool Things :
A little more realistic jumping.
Other Weapons.
Menu for making off Effects.
Like i sayd: Multi-Texturing/Lightmapping.
Making dynamic meshes (i didnt read the whole manual...)
wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Feb 12, 2006 9:57 pm Post subject: |
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Subliminal already uses dynamic meshes.
But is anything particularly wrong with the jumping?
I had made large improvments to it in this release.
I was happy with it, but now you gave me a hint that
i can improve it, so im interested
The rest are already on my list.
The main thing i want to do is add more weapons
An RPG would be cool, and a shotgun...and of course
some kind of pulse/plasma rifle. Not so much the Grav
Gun, too unoriginal these days.
I will get to them once i get back to Subliminal 2
(im working on ReHashed now, i'll be releasing a
new demo for that on wednesday).
-Twixn-
PS, also subliminal 2 already uses multitexturing,
as the diffuse,normal and height maps are all sent to the
shader to do bump and parralax mapping. _________________ Failure is not an option!....It comes bundled with the software. |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Mon Feb 13, 2006 7:08 am Post subject: |
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Very nice demos! your physics seem pretty solid, as well as performance.
they have a good feel to them which is something thats hard to get right. I had a bit of trouble running the last demo on it's highest resolution though. The fps dropped badly. I've got a radeon 9800 pro. The other resolutions kept a good fps.
Also I noticed that the bullet tracers are not aligned with the gun when strifing and the gun is a bit twitchy. also the jump should be a tad bit higher, imo.
Besides that, i like it! keep it up man! |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Mon Feb 13, 2006 8:31 am Post subject: |
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Yeah, its very pixel processor intensive. Its one of the problems
of having fully dynamic lighting.
I'll add them to the bug list, i've noticed the tracer problem,
but, what do you mean by 'twitchy'? Do you mean how the screen
shakes when the gun fires? Thats intentional, although if people dont
like it i will get rid of it.
Thanks for the input!
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Mon Feb 13, 2006 8:54 am Post subject: |
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It happens when the gun moves slightly in the direction that you point to then back again. It probably works fine with your setup and mouse, but mine I think is less sensitive so when I slightly look around the room the gun seems to 'twitch'. It picks up all the subtle stops. |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Mon Feb 13, 2006 9:03 am Post subject: |
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Ahh, i see what you mean...i'll add it to the bug list.
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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