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Substraction ...

 
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Thu Jan 19, 2006 8:13 pm    Post subject: Substraction ... Reply with quote

Wouldn't that be cool if substraction process wouldn't delete the CSG operator ? I know I could copy and paste the CSG operator before processing a substraction but ... could be easier Wink

If I want to built same exact sized windows on a building face, I could use the same CSG operator to carve each window.

An option for this tool could be nice, though.

OL.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Jan 19, 2006 8:47 pm    Post subject: Reply with quote

I kinda like the idea myself. It could be an option when executing CSG commands, just like the options you have when using regular lowpoly commands. Putting it on our todo list! Smile
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Jan 20, 2006 12:48 am    Post subject: Reply with quote

Yahoo. Thanks for bringing this to the front mappy.
It has always bugged me that i have to make a bunch of clones to do the job of one item.
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Jeroen
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Posts: 5332
Location: The Netherlands

PostPosted: Fri Jan 20, 2006 5:24 pm    Post subject: Reply with quote

Request implemented! Available in 1.4. Smile
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mappy
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Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Fri Jan 20, 2006 5:58 pm    Post subject: Reply with quote

Jeroen wrote:
Request implemented! Available in 1.4. Smile


Wooowww many thanks Jeroen Very Happy
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OL.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Jan 21, 2006 11:23 pm    Post subject: Reply with quote

mappy wrote:
Jeroen wrote:
Request implemented! Available in 1.4. Smile


Wooowww many thanks Jeroen Very Happy


Double thanks. Smile
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Windows 8 (worst op sys Ever)
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