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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Jan 19, 2006 1:48 pm Post subject: Light suggestions |
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1. In the config window, allow us to make the light geometry smaller. When you need to continually tweak them, and place several close to each other, it just turns into a big mess.
2. Color the geometery. Leave the middle vertices grey, and draw the top and bottom vertices in the light color, so we can see which lights are which.
3. F10 to snap them. (No need to have a saveable snap method needing changes in the file, just hit F10 to snap them, and leave it at that.) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Jan 20, 2006 6:14 am Post subject: |
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1. Good suggestion. Put it on the list.
2. You are talking the geometry of the light object here, right? Good idea, nicely matches some of our own ideas on better light visualisation... put it on the list.
3. Snapping for lights is on the list (was already there, now moved up priority). The file format is about to change anyway, so I guess we'll make it work like any ordinary primitive.
In short: great suggestions! Thanks! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Jan 20, 2006 4:02 pm Post subject: |
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Yes the light geometry. If the middle verts were left grey, and ony the top and the bottom were colored, they wouldn't start to blend in with the scene... and if they did maybe
F8 view lights normal
F8 again view lights coloured
F8 turns lights off...
The size could maybe just be a scale value. If someone wanted them twice as big, they'd typed 2.0f, of 0.5f to get them smaller, and you'd just pass that to glScalef before drawing them... then everyone is happy? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Jan 21, 2006 12:30 pm Post subject: |
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Nah, I remember a recent thread from at least one user that didn't expect fractions to scale down (j/k) |
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