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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Tue Jan 24, 2006 10:36 pm Post subject: BUG: MeshTextureCoords are not scaled when export? |
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MeshTextureCoords seen not been scaled when exporten them, this cause a strange bug in Dark Basic, that load them slowere and slowere, when I cycle between 2 objects (and when I load more more objects).
When I using a nonescaled X object, there are no problem with reading them in Dark Basic. So I guess it problems with meshtexture or somebody like this (I can see these cords are NOT scaled down).
I have submited this dark basic bug too. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jan 25, 2006 10:05 am Post subject: |
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I'm sorry, but I don't fully understand the problem... could you please elaborate?
UV coordinates are unaffected by the scale of the geometry. I.e., if you scale an object, for the mapping to remain visually the same, the texture coordinates should not be scaled. If things _look_ different, something else is going on.
The darkbasic problem is simply weird, I hope someone over at the Darkbasic forums can tell you what is going on.
Have you tried:
1. Checking the object in the DirectX mesh viewer?
2. Tried using the DBO exporter to see how that behaves? |
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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Wed Jan 25, 2006 2:35 pm Post subject: |
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Dark Basic "Load Object" seen not to like these objects, since the load become slowere and slowere (when cycling between 2 objects). It load the objects fine wich all meches intact (no visual errors), but somebody wrong with the loading, when cycling two objects.
I have submitted the bug to Dark Basic too (but have not heard from them about).
The same thing did with dbo files, the fun part, it diddent effect with the unscaled objects, but Im looking now, what it really happens..... |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jan 25, 2006 2:36 pm Post subject: |
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Very curious to hear what the guys on the DB forums have to say about this one! |
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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Wed Jan 25, 2006 5:54 pm Post subject: |
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My friend (that make the graphics in Deled, Im only prepare some object to test), say it diddent doing that on his machine. When I downscaled by ( times instead 32, it seen ot works fine.
There are here NOT a bug in Deled, but either in graphics driver (updating them soon) and/or Dark Basic. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jan 25, 2006 8:27 pm Post subject: |
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Ah, ok, thanks a lot for clearing that up
Good luck on the project, and keep us posted! |
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