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Lightmapping in DeleD LITE |
LITE should contain full lightmapping without being able to export lightmaps |
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23% |
[ 4 ] |
LITE should contain limited lightmapping (e.g only low-res lightmaps+pointlights) but with functionality to export lightmaps |
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76% |
[ 13 ] |
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Total Votes : 17 |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Oct 20, 2004 9:35 am Post subject: Lightmapping in DeleD LITE |
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DeleD LITE will contain some form of lightmapping. However, in order to protect commercial interests, lightmapping in DeleD LITE won't be completely functional. Please answer the above question to give us an indication of what you would like to see in DeleD LITE.
Last edited by Jeroen on Wed Oct 20, 2004 10:32 am; edited 1 time in total |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Wed Oct 20, 2004 1:33 pm Post subject: |
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Hmm that's a very good question.
On the one hand, users couldn't try all those functions that come with DeleD Lightmapping, in case #2.
On the other hand, users can't integrate it into their engines and see how good it is, if you will behave like choice #1. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Oct 21, 2004 2:51 pm Post subject: |
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I think choice 1 is kind of a waste of time for you and and your users.
-Edit-
I keep thinking that how I wrote that sounds offensive for some reason. I just think that if you are going to take time to implement it, and it the users are going to have to sit and wait for the maps to be generated, might as well get some use out of them. Some of my old maps would take 6 hours for the lightmaps to be made. Can you imagine the reaction of users waiting that long for their lightmaps, and then finding out they can't even use them? You might turn people off from the project completetly. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Oct 22, 2004 9:07 am Post subject: |
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@Vampyre_Dark:
First of all, let me say I voted for option #2 myself. But to play 'devil's advocate', there are applications like Gile[s] that succesfully use scheme #1, as it does give the user a chance to at least experience how it is to use all options. That is why we asked. But it seems to be a clear victory, so unless things change drastically, #2 it is. |
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sueastside Member
Joined: 20 Aug 2004 Posts: 13
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Posted: Fri Oct 22, 2004 5:27 pm Post subject: |
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Why not both?
Give the users the option to behold all the feature of the pro version, but only the option to save the more basic ...euh ...stuff. _________________ DeleD rox! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Oct 22, 2004 6:02 pm Post subject: |
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Nice pics
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Oct 22, 2004 6:15 pm Post subject: |
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granada wrote: |
Nice pics
dave |
Just trying to provide some real world examples to back up my argument. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Oct 22, 2004 7:04 pm Post subject: |
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Those are really nice examples. What applications did you use to create those scenes? I'd love to see more of your work in the Game Projects area.
Anyway, we'll most likely will put low-res (16x16) lightmaps in the LITE version. The PRO version will support hi-res lightmaps at a very competitive price though. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Oct 22, 2004 7:59 pm Post subject: |
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I made them in embrace. That's a version of Radient for Vampire The Masquerade: Redemption. It's not running in my own engine or anything like that. Most of the textures are from the game too. So don't give me too much credit. There isn't much more than that to show, I never finsihed the project after almost 2 years of working on it. Most of the players had lef the game, and the ones that were left were just a bunch of lame hacker wanabes lol. So I dropped the project, and moved on.
What else will be in pro that won't be in PRO that won't be in LITE? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Oct 24, 2004 8:30 pm Post subject: |
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Ok, it's obvious what people want so we'll be putting a limited version of the lightmapper in DeleD. Now aren't we being nice democrats on this? |
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gordonramp Member
Joined: 29 Oct 2004 Posts: 1
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Posted: Fri Oct 29, 2004 3:42 am Post subject: |
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I think it's very Democratic and generous of you. The thing is that by making the Lite Version, Lightmap capable and Exportable, people can actually see what their Worlds will look like in their own programs. Unlike other Map Makers that are around where you don't know until you buy it.
Keep up the excellent work you guys, I'm looking forward to lighting up my Worlds in DeleD.
gordonramp. |
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