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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Feb 12, 2006 3:42 pm Post subject: Need an simple Game Engine |
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Hi everyone!
Well... im not very on programing in the time, and i want to test my map in a "real" game...
Do someone know a really simple (Open-Source) game engine or framework
that i can use. No programing please . Just click and run . Well, scripting is ok...
It shouldnt be big. Mesh loading and Multi-Texturing must be implemented.
wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Feb 12, 2006 8:30 pm Post subject: |
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Looks cool =).
But it is just looking like this or are the weapons in the first-person view sprites?
wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Feb 12, 2006 8:35 pm Post subject: |
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Models,its worth a try & its getting better .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Feb 12, 2006 8:39 pm Post subject: |
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Cool.
But it costs...
wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Feb 12, 2006 8:45 pm Post subject: |
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GBP 17.65,Thats cheap .You need to play with it.
Multiple level endings allow nonlinear story
Hazardous zones
Userdefined particle emitters
Optional bloom filter system
Trigger events and animations by distance
Optimized loading using instances
Better movie support, alternative movie soundtrack sources
Individual materialbased footsteps
Several toolset enhancements
New content creation tools (RayMesh, TreeCreator, ParticleEditor)
Language configuration file
Misc. bugfixes
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Feb 12, 2006 9:06 pm Post subject: |
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Yeah! Ive just tested the Demo 6 and its interesting. Really! This is something that is really good to spend money on. Like DeleD.
wfr, Sindwiller
EDIT: I just regocnized that the programer is from Switzerland too =) _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Warfare Unlimited DeleD PRO user
Joined: 30 Sep 2005 Posts: 32 Location: Waller County Texas
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Posted: Mon Feb 13, 2006 7:02 pm Post subject: |
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Dave,
You have any details on this one? I am interested but the website is a little bare of facts as far as features. I have FPSCreator already but the limitations in it as far as single texture models, etc truly leaves alot to be desired. Is this one any better or worse in that area?
Any help in the features area is appreciated.
Steve Mc |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Warfare Unlimited DeleD PRO user
Joined: 30 Sep 2005 Posts: 32 Location: Waller County Texas
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Posted: Thu Feb 16, 2006 1:07 pm Post subject: |
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Thanks Handless for the link. I think we are going to use TrueVison3D. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Thu Feb 16, 2006 6:34 pm Post subject: |
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handless wrote: |
http://www.dhost.info/realityfactory/
try that one. ( it has an outdated graphics engine though.. ) |
I dont like RF very much... It uses G3D. Ive tried G3D two years before and it sucks.
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I think we are going to use TrueVison3D. |
Ive searched in Google for TV3D, and it looks interesting. Does it needs programing?
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Feb 16, 2006 7:36 pm Post subject: |
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The guys at TV3d also know about DeleD. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Thu Feb 16, 2006 8:25 pm Post subject: |
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Jeroen wrote: |
The guys at TV3d also know about DeleD. |
UhOh... and what should that mean? They read my last post?
Well, is there an TV3D based Game Framework or something like that?
When not, i will stick to the CSPGE .
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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louis Member
Joined: 25 Mar 2005 Posts: 53
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Posted: Fri Feb 17, 2006 12:37 am Post subject: |
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Why not pop over to www.pelicancrossing.com and check out Blink.
There's a new build due out shortly - and it might suprise you when compared to alot of the competition - whilst not specifically a game engine you'd be very hard pushed to tell yourself it's not, and when you realise that you can publish your 3D environment straight to the web with the click of a mouse it all starts to get ......
+ there's an exporter for Deled that works perfectly.
No it's not Open Source - and no it won't be 17 quid - but then you did say no coding .. ! .. in Blink you can either code or just use drag and drop style behaviours.. |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Fri Feb 17, 2006 2:32 am Post subject: |
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ahemm..ahemmm
why not try Irrlicht? It's totally free and It already supports dmf files with lightmaps; Then there's the level preview plugin by Il Buzzo that let's you check in advance how things will look in the engine.
model in deled:
http://www.danielpatton.com/afecelis/Deled/wip17.jpg
running in the engine:
http://www.danielpatton.com/afecelis/Deled/wip14.jpg
Only drawback is that Irrlicht is not a game engine (audio, physics, etc) only a graphic engine.
ps. Follow the link on my signature to it. |
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