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Lightmapper no longer triangulates scenes (DeleD 1.4)
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Z├╝rich. Switzerland

PostPosted: Sat Feb 25, 2006 1:18 pm    Post subject: Reply with quote

Actually, you can just pick some lights and render the lightmaps only of that selection.

Wfr, Sindwiller
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Feb 25, 2006 7:14 pm    Post subject: Reply with quote

Jeroen wrote:
Btw, a normal pipeline would involve creating your geometry first, then UV map, then lighmap.
*BS Alarm goes off* Laughing

But this is improving.
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Jeroen
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PostPosted: Sat Feb 25, 2006 8:36 pm    Post subject: Reply with quote

Hehe, I know you disagree VD. Wink
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kaylon
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Joined: 20 Feb 2006
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Location: Dundee

PostPosted: Sat Feb 25, 2006 8:43 pm    Post subject: Reply with quote

Think you need to look at your pipeline Jeroen Smile ... as you never...ever leave lighting till last...it's most important that the lighting evolves as you make and design your levels and worlds Smile

K.
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Jeroen
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PostPosted: Sat Feb 25, 2006 9:52 pm    Post subject: Reply with quote

Oh sure, I believe that immediately. Smile I just meant that you never, ever change your geometry and then leave your lightmaps as they were. That's why, in the end, you will have done your geometry first, then UV mapped, then lightmapped.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Feb 25, 2006 10:45 pm    Post subject: Reply with quote

Jeroen wrote:
Oh sure, I believe that immediately. Smile I just meant that you never, ever change your geometry and then leave your lightmaps as they were. That's why, in the end, you will have done your geometry first, then UV mapped, then lightmapped.
Only the final lightmap is created last. Wink

Also, there is a use for lightmapping something and then keeping it after an edit. You can lightmap one object, and then copy and paste it around, and use the same lightmap on all of them, saving space.

If every window on a 20 storey building gets the same lightjob, there is no reaosn not to copy and paste 1 that is lit instead of using up a whole new lightmap image for these windows.
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Jeroen
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PostPosted: Sat Feb 25, 2006 11:38 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
Only the final lightmap is created last. Wink

Also, there is a use for lightmapping something and then keeping it after an edit. You can lightmap one object, and then copy and paste it around, and use the same lightmap on all of them, saving space.

If every window on a 20 storey building gets the same lightjob, there is no reaosn not to copy and paste 1 that is lit instead of using up a whole new lightmap image for these windows.


Agreed, and a nice optimization it is. Smile I just don't think many people will do that in the end. Wink
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nextdoorscat
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Joined: 15 Jun 2005
Posts: 187

PostPosted: Sun Feb 26, 2006 11:12 am    Post subject: Reply with quote

I've done it.... Embarassed

Sometimes I've found it kinda necessary! Laughing
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