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Tutorial: Modeling an arch
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Thu Dec 08, 2005 5:13 pm    Post subject: Tutorial: Modeling an arch Reply with quote

If you have any questions or remarks regarding the tutorial Modeling an arch, post them in this thread!
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Split
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Joined: 01 Mar 2006
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PostPosted: Wed Mar 01, 2006 9:50 pm    Post subject: Reply with quote

Yeah one question if you are building a tunnel into a wall how do you delete the parts of the wall thats inbetween the arch?
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Mar 01, 2006 10:24 pm    Post subject: Reply with quote

Thats funny i've just been playing with the same sort of thing Very Happy .Trying to keep polys down.



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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Thu Mar 02, 2006 11:45 am    Post subject: Reply with quote

Well, you create first an eclipse that is so big like the Arch and subtract the eclipse from the wall. I think...

Besides, cool tutorial! I was searching for something like that.

Wfr, Sindwiller
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hpesoj
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Joined: 16 Oct 2004
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PostPosted: Thu Mar 02, 2006 5:16 pm    Post subject: Reply with quote

It should just be a simple matter of connecting the bottom edges of a wall, moving them into position, and connecting some vertices to make convex polygons that render properly. Alternatively, subtraction is a perfectly valid move, especially with the low poly routines coming in 1.4 (so you can optimise the mesh, and get rid of the excess polygons generated by CSG).
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Guyon
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Joined: 22 Mar 2005
Posts: 49
Location: Pittsburgh PA

PostPosted: Fri Jun 30, 2006 3:10 am    Post subject: Reply with quote

Here is my version of an arch for anyone to use. It looks good for how especially low pollys it uses. As Jeroen know I am not a fan of carve, or boolian effects. Smile
Please give me credit if you use it and Jeroen is welcome to add it to extened primitives.
Get it now as this file will may be removed mid - July.






ftp://guyon:m7VQ7bM3@ftp.protectors.frih.net/domains/protectors.frih.net/public_html/Downloads/Arch/Arch.zip
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Guyon
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Jeroen
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PostPosted: Sun Jul 02, 2006 10:00 pm    Post subject: Reply with quote

Very nice - thanks! Smile
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Guyon
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Joined: 22 Mar 2005
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Location: Pittsburgh PA

PostPosted: Fri Jul 21, 2006 5:17 pm    Post subject: Reply with quote

Oops. I Just noticed that one or the vertex near the top was not adjusted giving it a large flat line. Anyone using this please pull it back a little to making the arch look much better.
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Guyon
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manu
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Joined: 08 Jun 2008
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PostPosted: Sun Jun 08, 2008 4:03 pm    Post subject: Reply with quote

hi, i tried to do the tutorial but I'm having problems at:
"Select all the bottom polygons, by drag selecting in the front view window, and delete them."
I cannot select just the bottom polygons. Whenever I try it selects either none or the whole torus...
Any help appreciated
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sun Jun 08, 2008 4:36 pm    Post subject: Reply with quote

maybe going into "polygon mode" would help? (in the right top of the screen, the triangle).

If you can only select the whole object, or none, it looks like you are in object mode.

EDIT: you first need to select the whole object in object mode, then go to polygon mode and select the polygons you want to delete.

btw: a new record:D, a (almost) 2 year bump
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manu
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PostPosted: Sun Jun 08, 2008 6:04 pm    Post subject: Reply with quote

wow this is complicated! but thanks, it worked
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elementrix
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Joined: 11 May 2006
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PostPosted: Sun Jun 08, 2008 6:22 pm    Post subject: Reply with quote

actually, it's really very easy if you get used to it Wink
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lucifer1101
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Joined: 16 Jan 2009
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PostPosted: Sat Jan 17, 2009 6:47 am    Post subject: Reply with quote

when i am doing this it will create a flat surfaced torus, i have tried changing the settings and extruding but it didnt work, is this meant to be happening.

I am also confused by
Quote:

Use the 3D window to pick all the polygons on one side of the mesh, and delete them.


any help is appreciated..

p.s. should i try and get the pro version of DeleD
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Jeroen
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PostPosted: Sat Jan 17, 2009 9:00 am    Post subject: Reply with quote

Hello there lucifer, welcome to these forums! Smile

Can you explain in detail what you're trying to do?

About the 3D window: the quote means to say that polygons that would be invisible in the final mesh should be deleted. In other words: keep your mesh as clean as possible. You can select polygons in the 3D view just like you can in any 2D view. Using the 3D view is sometimes easier though because you can see the mesh from different angles. Smile

About buying PRO: I would suggest you try LITE a little more. Get some experience, see if you like it and then make the decision to buy PRO or not.
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sarkai
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Joined: 02 Mar 2009
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PostPosted: Mon Mar 02, 2009 8:22 pm    Post subject: Reply with quote

very interesting, i've never extruded edges before, i only extrude poligons.
didn't even know one could extrude edges. nice tut.
i wouldn't have done it the same way, but that's a matter of taste.
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