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DBO collision

 
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mike_sman
Member


Joined: 02 Mar 2006
Posts: 2
Location: Cardiff

PostPosted: Sat Mar 04, 2006 8:55 am    Post subject: DBO collision Reply with quote

Hi
could anyone please explain (with an example for dbpro)
how to us the dbo collision file you get when you export to dbo.

im playing with the castle and it looks great as a dbo.

cheers
Mike
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Mar 09, 2006 10:58 am    Post subject: Reply with quote

I don't know anything about DBO collision stuff. Maybe asking on the DBO forums would be a good idea?
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Fri Mar 10, 2006 11:30 am    Post subject: Reply with quote

Hi mike,
I'm DBO Plugin creator, so I can answer this little question (it's a little OT here, so better move to plugins section Wink ).
When you export a graphical object in dbo format you obtain a very good result, but if you try to use it as a mesh to create Newton Collisions, you'll see a messed collision tree....
So this is why I added a mesh to use just as collision base, and I explain in the Help file, making an example too.
So if you follow example provided you'll have no problems, but remember that code is intended to be used with Newton Game Dynamics wrapper for DarkBasicPro (go to Walaber's website to know more).
If you intend to use with ODE, refer to TGC examples on ODE use, I've not haved the time to test new ODE functionalities, sorry.
I wish to have been of help.
Bye Wink
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