Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Fri Mar 10, 2006 11:30 am Post subject: |
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Hi mike,
I'm DBO Plugin creator, so I can answer this little question (it's a little OT here, so better move to plugins section ).
When you export a graphical object in dbo format you obtain a very good result, but if you try to use it as a mesh to create Newton Collisions, you'll see a messed collision tree....
So this is why I added a mesh to use just as collision base, and I explain in the Help file, making an example too.
So if you follow example provided you'll have no problems, but remember that code is intended to be used with Newton Game Dynamics wrapper for DarkBasicPro (go to Walaber's website to know more).
If you intend to use with ODE, refer to TGC examples on ODE use, I've not haved the time to test new ODE functionalities, sorry.
I wish to have been of help.
Bye |
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