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Xuno - the unknown worlds
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Dec 27, 2005 5:02 pm    Post subject: Reply with quote

You could export it in DeleD to .3ds or .obj and import it in Mlikshape.
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Some new pictures
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PostPosted: Mon Feb 27, 2006 3:27 pm    Post subject: Reply with quote

here are some new picture's they aren't finisht yet but i will put some tree's in it and buildings but i cant do that yet because i have to buy the product then when i did that then i can show you some pictures with buildings and tree's in it , I think it will look cool Cool Razz











[IMG]
http://i15.photobucket.com/albums/a351/StefanC/other/Tree4.jpg
[/IMG]

I use 3D Studio Max v7.0 , treemagik and Freeworld now for the game and we are going to make a engine .
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Feb 27, 2006 3:37 pm    Post subject: Reply with quote

Some new pictures wrote:
I think it will look cool Cool Razz

It already does Very Happy
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Mon Feb 27, 2006 7:19 pm    Post subject: Reply with quote

Some new pictures wrote:
here are some new picture's


I see you're using T.ED. for your terrains.
Cool tool isn't it ?
I have it myself but didn't really have the time to do something serious with it for now, it's just a matter of time Smile
(With version 4, soon to come, you will be able to import your trees on your terrain)
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magicmarkerman
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Joined: 22 Feb 2006
Posts: 11

PostPosted: Mon Mar 06, 2006 7:21 am    Post subject: ff7 Reply with quote

That landscape really reminds me of the world map of Final Fantasy 7 near the chocobo ranch where you fight(or run from) the big snake. Yours looks better though! Very Happy


and what does t.ed. stand for? I want that program!
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Mon Mar 06, 2006 11:55 am    Post subject: Re: ff7 Reply with quote

magicmarkerman wrote:
and what does t.ed. stand for? I want that program!


http://www.d-grafix.com/
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magicmarkerman
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Joined: 22 Feb 2006
Posts: 11

PostPosted: Mon Mar 06, 2006 11:09 pm    Post subject: thanks Reply with quote

thank you. I am downloading as of now. this program looks really good.


*edit* - I know it is kind of off topic, but how do you find out the system requirements for a game you have made? do you just test it out on different computers?

nice looking landscapes by the way Very Happy
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Stefan
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Joined: 06 Aug 2005
Posts: 86
Location: holland

PostPosted: Sun Mar 12, 2006 9:52 am    Post subject: sys requirements Reply with quote

well thats a good question i actually dont know because i have allot of information about my game (skills,job classes,players,map artwork etc etc) but i dont have models wel i got some but i showed them al here
when i know what the sys requirements are then ill tell you Wink
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Mon Jun 26, 2006 8:03 am    Post subject: Reply with quote

"MS3D?" If you are programming the game in DirectX 9, DeleD can export as .X files, which DirectX 9 can open. As for older versions of DirectX, I'm not sure if they can read .X files. My gut feeling says .X files are a new thing.
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Stefan
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Joined: 06 Aug 2005
Posts: 86
Location: holland

PostPosted: Mon Jul 17, 2006 1:25 pm    Post subject: lol Reply with quote

hehe its a realy long time ago that i have been on this site !
alot happend in that time the name changed to Xuno - the unknown worlds
we use the ogre engine and we use 3ds max for the moddeling
and as mapper program we use freeworld 3d almost the same as ted but in freeworld 3d you can import ur model like tree's plants buildings objects everything at the moment we are building the server and menu so we are pretty far now with the game wait ill show some pictures Wink
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Stefan
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Joined: 06 Aug 2005
Posts: 86
Location: holland

PostPosted: Mon Jul 17, 2006 1:33 pm    Post subject: pictures Reply with quote







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Stefan
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Joined: 06 Aug 2005
Posts: 86
Location: holland

PostPosted: Mon Jul 17, 2006 1:34 pm    Post subject: mmh Reply with quote

ill post tomorrow some more Wink well i have like 20 pictures and i just showed you like 4 or 5 but gonna play a game so maby ill show them even tonight Wink
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Stefan
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Joined: 06 Aug 2005
Posts: 86
Location: holland

PostPosted: Tue Jul 18, 2006 3:28 pm    Post subject: and again more pictures Reply with quote



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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Tue Jul 18, 2006 8:19 pm    Post subject: Reply with quote

The Weapons look pretty cool Smile And the WIP-Body (made in DeleD?! omg) is also very nice. I would like to see your project running further. It seems to have great potential Wink

Wfr, Sindwiller
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Jul 18, 2006 9:20 pm    Post subject: Re: lol Reply with quote

As he said, their models are not made with DeleD:
Stefan wrote:
[...] and we use 3ds max for the moddeling

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