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Lightmapper in action
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Oct 27, 2004 8:52 am    Post subject: Lightmapper in action Reply with quote

This is my first try testing the new DeleD lightmapper (after a shift at work with no sleep Wink )



With the light objects hiden


I'le post some more when i get used to it,and get some sleep Very Happy

Remember this was a very simple test with no thought as to where i placed the lights, but you get some idea what the lightmapper will be able to do.

dave
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Jobyman
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Joined: 21 Oct 2004
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PostPosted: Wed Oct 27, 2004 5:10 pm    Post subject: Reply with quote

WOOOOOOOOOOOOOOW finally Smile. I take it you uys are stil gonna work on it. i think the red light looksa bit weird but its red that sprolly why Smile but the white light in the corner. it kinda looks unrealistic in the way it goes onto the wall. its ok while on the floor but then it just kinda turns itself and goes onto the wall. I can understand how it's done but light wouldn't do that in real life. BUT that is sooooo amazing Smile
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Wed Oct 27, 2004 6:22 pm    Post subject: Reply with quote

Have to defend my baby here (ehrr... I mean the lightmapping, not dave):

While DeleD lighting model is definetely not perfect, the artifacts you point out there have more to do with the settings dave used on the individual lights than with any technical flaws.

The reason why the red light looks weird is because (I'm guessing here) Dave kept the attenation factors too low and the range limited. The light gets cut-off unrealistically, before it has the change to do a nice fadeout.

The white light in the corner is a bright spotlight with a small difference between inner and outer angle. Now get yourself a 90 degree corner, a _very_ dark room (with non-reflecting material on the floor and walls) and a bright focused spotlight (because that are the settings chosen here). You will see the light doing exactly that, I promise you. Ever watched the big spotlight during an amateur play in the school theatre? I operated it, so I am pretty sure I am right Wink

The point is: the fact that DeleD settings allow you to render unrealistic lighting effect, doesn't mean that you can do more realistic things as well.
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granada
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PostPosted: Wed Oct 27, 2004 7:31 pm    Post subject: Reply with quote

Hi guys

Paul is right ,Remember what i said Wink

Quote:
This is my first try testing the new DeleD lightmapper (after a shift at work with no sleep ), Remember this was a very simple test with no thought as to where i placed the lights, but you get some idea what the lightmapper will be able to do.


This one is a little better Smile



dave
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Jobyman
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PostPosted: Wed Oct 27, 2004 9:01 pm    Post subject: Reply with quote

Oh yes that is definately better. Can i get a free copy of deled Pro because......i'm cool Smile that's some sexy lightmapping tho.
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Paul-Jan
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PostPosted: Thu Oct 28, 2004 7:17 am    Post subject: Reply with quote

Dave, that looks just like one of those standard examples of a radiosity lightmapper, excellent. Maybe we should just pretend it is *lol*.
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Jobyman
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PostPosted: Thu Oct 28, 2004 3:12 pm    Post subject: Reply with quote

Hehe i been sitting here trying to find somethign wrong with it.......can't Smile
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granada
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PostPosted: Thu Oct 28, 2004 7:21 pm    Post subject: Reply with quote

Stil playing with this one,and experementing with light settings Wink



dave
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granada
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PostPosted: Thu Oct 28, 2004 8:11 pm    Post subject: Reply with quote

a pic of the lightmapper options screen

(it's not the final screen but will give you an impression of whats to come Wink )



dave
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Jobyman
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PostPosted: Thu Oct 28, 2004 8:38 pm    Post subject: Reply with quote

green light. oh what a touch Smile
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Mr.Fletcher
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Joined: 07 Aug 2004
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PostPosted: Fri Oct 29, 2004 9:06 am    Post subject: Reply with quote

Ahm I wonder how the lightmaps are saved, as bmps right? And you can do it with every polygon, no matter how many vertices?
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Paul-Jan
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PostPosted: Fri Oct 29, 2004 10:05 am    Post subject: Reply with quote

Yes, the bitmaps are saved as .bmp's. As an answer to your second question: The polygons are triangulated at the start of the lightmapping process, so the answer would be both yes and no Wink
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T-Head
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Joined: 28 Nov 2004
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PostPosted: Sun Nov 28, 2004 10:39 am    Post subject: Reply with quote

Hi,

I'm form Germany, so my English is not very well, but can you give us a Beta version of the lightmapper that we can test it Question
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Jeroen
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PostPosted: Sun Nov 28, 2004 11:43 am    Post subject: Reply with quote

We plan to release DeleD 0.9 LITE around the 5th of December. DeleD LITE will include the lightmapper with a few options disabled (if you want those, buy the PRO version which will come out in januari). Smile
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TheKurgan
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PostPosted: Sun Nov 28, 2004 7:39 pm    Post subject: Reply with quote

How much will the Pro version cost?
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