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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Thu Mar 02, 2006 11:43 am Post subject: |
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Hiho granada
I didnt try your tips now. But the Gridlinesize just adjusts the scale of the grid, right? Well, i dont use grid-snapping anyway. Everything is floating.
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Thu Mar 09, 2006 9:10 pm Post subject: |
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Hello granada!
Sry that i didnt answer earlier. I had much to do with real-life, school and such stuff.
Well, thx for the help with the scaling. It works now fine so i can focus my work at the engine.
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Mar 09, 2006 10:01 pm Post subject: |
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Happy to help ,good luck with the rest.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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CADMonkey Member
Joined: 18 Mar 2006 Posts: 3
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Posted: Sat Mar 18, 2006 6:56 pm Post subject: |
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I've downloaded and unzipped the dll's to the plugin's directory, but when I start up Deled, I don't have the option to import/export B3D's.
I've taken a look at the plugin log and there's no entry for the B3D plugins being loaded.
Any ideas? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Mar 18, 2006 8:31 pm Post subject: |
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Hmmm, that's mighty strange! The plugin requires DeleD 1.1 or better, do you have that? (i.e. if you are a PRO user, you might not have updated to the latest DeleD version from DownloadeD yet). Do other plugins work? Do you see those get loaded in the log?
Please keep us posted! |
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CADMonkey Member
Joined: 18 Mar 2006 Posts: 3
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Posted: Sat Mar 18, 2006 9:06 pm Post subject: |
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The problem is that I've probably not updated to the latest version.
I've been to the DownloadeD page but it asks for a Username and login, which I didn't recieve with my order.
Do I need to register my product somehow? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Mar 19, 2006 7:42 am Post subject: |
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I've sent an email to your hotmail address, please check your emailbox. |
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CADMonkey Member
Joined: 18 Mar 2006 Posts: 3
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Posted: Sun Mar 19, 2006 11:22 am Post subject: |
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Thank you
*Edit*
Working now (ignore the low quality skin on the weapon)
Thanks again |
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Progi1984 Member
Joined: 06 Dec 2004 Posts: 33 Location: Between my computer and my chair
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Posted: Wed May 24, 2006 8:09 am Post subject: |
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Hi,
I create my map with Maplet and i export it in B3D.
Whan i want to import in Deled, textures are not imported. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu May 25, 2006 6:54 pm Post subject: |
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Hi there.
As far as I know, importing textures from a B3D file works just fine.
1. Is the Texture import option set to "Import UV coordinates & Textures"
2. Do you have the 'Detailed Report' turned on? Any information about the textures in there?
3. Do the textures show up in Blitz?
4. Are the textures saved in the same location as the b3d file or somewhere else?
5. If all else fails, could you try sending the B3D file to me (paul [at] delgine [dot] com), so I can have a go at importing it? |
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Progi1984 Member
Joined: 06 Dec 2004 Posts: 33 Location: Between my computer and my chair
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Progi1984 Member
Joined: 06 Dec 2004 Posts: 33 Location: Between my computer and my chair
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Posted: Mon May 29, 2006 12:10 pm Post subject: |
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Paul-Jan wrote: |
1. Is the Texture import option set to "Import UV coordinates & Textures" |
Yes
Paul-Jan wrote: |
2. Do you have the 'Detailed Report' turned on? Any information about the textures in there? |
Code: |
Texture castlest : Path information found (c:\program files\Maplet) : ignored
-Brush c:\program files\Maplet\castlest.bmp, texture castlest.bmp : Texture file not found , texture ignored
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There is a file named castlest.bmp in the directory c:\program files\Maplet\.
Paul-Jan wrote: |
3. Do the textures show up in Blitz? |
Yep
Paul-Jan wrote: |
4. Are the textures saved in the same location as the b3d file or somewhere else? |
In two cases, that doesn't change the error.
Paul-Jan wrote: |
5. If all else fails, could you try sending the B3D file to me (paul [at] delgine [dot] com), so I can have a go at importing it? |
It is easy to create one.
1. You install maplet
2. You open up
3. You go to the menu Texture > Open
4. You choose your texture
5. You create a cube
6. You export with the menu File > Export > B3D
7. You import it in Deled with the plugin. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon May 29, 2006 7:03 pm Post subject: |
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The report you quoted says: "Path information found (c:\program files\Maplet) : ignored ". That means the path is ignored. If you copy the .BMP's into the same directory where you are trying to load the B3D file from, things should work properly.
The reason why the path is ignored is this: imagine you distributing your model to people. Would you want to them to load the texture from c:\program files\maplet? Nope. Putting hard texture paths into B3D files is bollocks as far as I'm concerned.
That said, if MAPlet does it, let's see if we can adjust. I'll make the importer look in the local folder first, than in the specified path. I might even make it an option. But new features in the B3D importer are kinda lowpriority on the short term, so if you can find a way to make MAPlet not put those paths in there, or set up some process to have the textures end up in the same folder as where you are importing from, that would be neat.
Let us know how it works out! |
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Progi1984 Member
Joined: 06 Dec 2004 Posts: 33 Location: Between my computer and my chair
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Posted: Tue May 30, 2006 10:40 am Post subject: |
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Paul-Jan wrote: |
The report you quoted says: "Path information found (c:\program files\Maplet) : ignored ". That means the path is ignored. If you copy the .BMP's into the same directory where you are trying to load the B3D file from, things should work properly. |
Yes, that runs (but i must build in maplet with theses textures (those which are in the same path)
Paul-Jan wrote: |
The reason why the path is ignored is this: imagine you distributing your model to people. Would you want to them to load the texture from c:\program files\maplet? Nope. Putting hard texture paths into B3D files is bollocks as far as I'm concerned. |
bollocks ?
Paul-Jan wrote: |
That said, if MAPlet does it, let's see if we can adjust. I'll make the importer look in the local folder first, than in the specified path. I might even make it an option. But new features in the B3D importer are kinda lowpriority on the short term, so if you can find a way to make MAPlet not put those paths in there, or set up some process to have the textures end up in the same folder as where you are importing from, that would be neat.
Let us know how it works out! |
The dream is Maplet which import B3D hierrachy and go and take textures in the directory and work with them |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue May 30, 2006 5:35 pm Post subject: |
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From http://en.wikipedia.org/wiki/Bollocks:
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"Bollocks" is a word meaning testicles in British English. The word is often used figuratively, most commonly as a noun to mean "nonsense"
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I'm not too sure about "the dream", but the next version of the B3D importer will definitely support the feature you requested. |
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