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More WIP Crap
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Sat Mar 18, 2006 12:08 am    Post subject: More WIP Crap Reply with quote

Same old low poly similar look and feel crap from me... Smile

Another WIP Background for my puzzle game. I might actually keep this one... Smile This is done in Deled 1.4beta, which is finally starting to come on it's own with all the bugs being fixed.

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mappy
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Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Sat Mar 18, 2006 1:16 am    Post subject: Reply with quote

As usual, I like your blue neons effect very much.
Should try myself one day, but have no good reason for now.

How do you feel in the 1.4 testing center ?
Do they treat you well ?
Do they give you food, drinks, ... ?
Very Happy
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Daaark
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PostPosted: Sat Mar 18, 2006 1:52 am    Post subject: Reply with quote

They aren't really neon as much as they are 'unlit'. I'm just doing it right in the editor now. I select all the faces not to be lit after a lightmapping job, and I just put their texture back on.

I need a "More Bang For Your Buck" sale sign ontop the door to the bombhut. Laughing


Quote:
How do you feel in the 1.4 testing center ?
Do they treat you well ?
Do they give you food, drinks, ... ?
I ... can't ... feel ... my ... legs~!
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mappy
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Joined: 18 Aug 2005
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PostPosted: Sat Mar 18, 2006 2:09 am    Post subject: Reply with quote

Vampyre_Dark wrote:
I select all the faces not to be lit after a lightmapping job, and I just put their texture back on


... You seem to use your brain much more than I do myself ...
Another nice trick there Exclamation
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Daaark
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PostPosted: Sat Mar 18, 2006 2:15 am    Post subject: Reply with quote

More of a bad workaround. Since the surfaces are now wasting lightmapping texture space. Laughing
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sat Mar 18, 2006 7:32 am    Post subject: Reply with quote

Vampyre_Dark wrote:
More of a bad workaround. Since the surfaces are now wasting lightmapping texture space. Laughing


Workarounds are bad by principle... Rolling Eyes Some people at my dayjob think that creating a program is to link numorous workarounds together in one executable... Confused
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Daaark
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Location: Ottawa, Canada

PostPosted: Sat Mar 18, 2006 11:58 pm    Post subject: Reply with quote

Jeroen wrote:
Vampyre_Dark wrote:
More of a bad workaround. Since the surfaces are now wasting lightmapping texture space. Laughing
Workarounds are bad by principle... Rolling Eyes Some people at my dayjob think that creating a program is to link numorous workarounds together in one executable... Confused
Well this workaround works a lot better than my previous 'nl' usertag. I had to loop through the materials twice for nothing. Now it just uses the material without the lightmap that is already in the list, so it's a cleaner process. Smile

I wonder if I could use the 'nl' to interact with a plugin, and have it done automatically? Idea I'm really unsure about what I can and can't do with a plugin.
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Daaark
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PostPosted: Sun Mar 19, 2006 4:10 am    Post subject: Reply with quote

Finished, before I ruin it...



Ack, I forgot about using Deled's brick texture... what's the story with using those?



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Jeroen
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PostPosted: Sun Mar 19, 2006 7:49 am    Post subject: Reply with quote

Very nice! I'd like to use one of your pics in the gallery! Got a specific one you'd like to contribute?
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Sun Mar 19, 2006 8:43 am    Post subject: Reply with quote

If the brick texture comes with any recent DeleD version, you are free to use it whatever way you want (so no royaltees, credits or whatever are needed... this is the "go forth and do as you wish" license Wink ).
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trucker2000
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Joined: 11 May 2005
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PostPosted: Sun Mar 19, 2006 6:14 pm    Post subject: Reply with quote

That looks awesome.
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Daaark
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PostPosted: Sun Mar 19, 2006 7:08 pm    Post subject: Reply with quote

I'll give you a nice screenshot soon, after I replace some textures.
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granada
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PostPosted: Sun Mar 19, 2006 8:41 pm    Post subject: Reply with quote

I love the look of this work Very Happy .

Dave
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Daaark
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PostPosted: Tue May 30, 2006 6:19 am    Post subject: Reply with quote

I was going to dump this, but I cleaned it up and moved some parts around, and IMO, looks much better.



Also, here is another background. Wish I could get the pots smoothed out more. I don't think it needs it's own thread.

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Mr.Fletcher
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Joined: 07 Aug 2004
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Location: Germany

PostPosted: Tue May 30, 2006 10:56 am    Post subject: Reply with quote

Vampyre_Dark wrote:
I was going to dump this, but I cleaned it up and moved some parts around, and IMO, looks much better.

http://img.photobucket.com/albums/v227/Vampyre_Dark/DeleD/bg_cinema_aa.gif

Yep, it's better.

Quote:
Also, here is another background. Wish I could get the pots smoothed out more. I don't think it needs it's own thread.
http://img.photobucket.com/albums/v227/Vampyre_Dark/DeleD/bb_temple_aa1.jpg

Looking good! I love the way you use the lightmapper.
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