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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Mar 19, 2006 1:36 pm Post subject: DeleD 1.4 released! |
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DeleD 1.4 Released!
Finally, after months of hard work, we are proud to present DeleD 3D Editor 1.4! Many improvements have been realized. Also, the results have been tested by the official DeleD Test Center team, consisting of the following people:
- Dave Johnson
- Helen Swaffield
- Joseph Thomson
- VampyreDark
- Mr. Fletcher
A big thanks to them! PRO users will also find a very nice palm tree prefab, contributed by Brian Etherington. Thanks!
Please read on to find out more about the latest improvements!
Added functionality
- Added the possibility to remove all lightmapping information from a scene. In combination with the fact that the lightmapper no longer triangulates the scene (see below), lightmapping is now a fully reversible action.
- Implemented Automatic Item Selection. For example, when you're in Vertex mode and have one vertex selected and then switch to Edge mode, the edges that use that vertex are automatically selected. This behaviour can be turned on/off using the Options Screen.
- Implemented Vertex Bevel
- Implemented Improved Connect Vertex
- Implemented Connect Edge.
- Implemented Extrude Region. You can choose if you want to keep inner polygons (normal Extrude) or leave them out (Extrude Region).
- Implemented Fill Area. Simply select a number of vertices or edges that make up a closed area and create a new polygon with them.
- Implemented Vertex delete.
- DeleD now remembers the directory of your last save action for DMF, DPF and X files.
- The CSG routines now optionally remove the CSG operator object. This is very useful when you want to use the same operator for multiple CSG actions.
Changed functionality
- The lightmapper no longer triangulates the scene. Modifying your geometry after lightmapping is now as convenient as it was before.
- Lightmapper algorithm for transparent surfaces has been slightly changed: the alpha value now affects the brightness of the color of the light passing through a surface.
- Performing an 'undo' action on a lightmapped object will remove all lightmapping informatino (lightmaps are not stored into the undo buffer).
- The underlying technical datastructure (classmodel) has been totally rewritten. This means we now have the ability to perform many more lowpoly operations more easily. This also meant we had to rewrite all lowpoly functions, which we did. We will be implementing many more geometry manipulation routines in the future!
- Automatic UV Generation has changed slightly: texturing is now continuous under rotation around the y axis (see picture below). No more 'upside down walls'...
- When encountering missing textures while loading a DMF, the placeholder textures DeleD generates are now a random gray (used to be solid black). This makes navigating the model and visually identifying different textures to correct manually a lot easier.
- CTRL-SHIFT-F (Fit texture to face) now fits the texture size on selected faces when in face/polygon mode (old behaviour), on all faces when in any other mode (new behaviour).
- CTRL-A selects all faces when in face mode (used to work in the other edit modes only).
Bugs fixed
- Slightly improved rendering, so that seams in transparent quads no longer show up (for the OpenGL-savvy: we had a GL_POLYGON_SMOOTH gone amok) :
- Somewhere during the past few DeleD releases the specific texture settings needed to render lightmaps correctly got deactivated, causing very obvious seams in various situations. This has been fixed.
- Hidden objects no longer prevent you from picking objects "behind" them in the 3D view
- Changing the blend mode of rendered primitives no longer affects rendering of the skybox.
- Moving multiple polygons caused erroneous results. Fixed!
- Scale while maintaining aspect ratio works correctly now.
- Color picker saturation value no longer resets to zero for any color with full (100) saturation.
- Undo after multiple lightmapping and edit actions no longer raises an access violation.
- Various little bugfixes and updates.
Last edited by Jeroen on Wed Mar 22, 2006 10:04 pm; edited 2 times in total |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sun Mar 19, 2006 2:54 pm Post subject: |
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Quote: |
Somewhere during the past few DeleD releases the specific texture settings needed to render lightmaps correctly got deactivated, causing very obvious seams in various situations. This has been fixed. |
OMG WTF!!! I just love you for fixing that!
I will go download.
Suggestion: You should update the News on your Site too...
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Mar 19, 2006 2:59 pm Post subject: |
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Great job again guys .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Sun Mar 19, 2006 3:42 pm Post subject: |
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Great guys,
I've tried DeleD Pro 1.4 Beta for a while with all my plugins, with no troubles at all. The only trouble still remaining in the plugin system it the one specified some time ago (when a selected object is passed back to DeleD while it's selected you'll get Access violation). You can still test the trouble with Lua Plugin System first example.
Anyway, good job as usual. Really!!
I want to thank you for continuing (interpreting the whole community, at least I suppose) DeleD philosophy with PRO and LITE.
Thank you guys!! |
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hpesoj DeleD PRO user
Joined: 16 Oct 2004 Posts: 184
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Posted: Sun Mar 19, 2006 6:00 pm Post subject: |
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Nice one Jeroen and Paul-Jan. By the way, is there any chance we'll be getting a merge faces function in a v1.4x update? The reason I ask is that I discovered creating loads of boxes, and using CSG union is an easy way of creating scenes. Problem is you get about 3x the neccesary polygons! |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Mar 19, 2006 6:01 pm Post subject: |
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Yes, merge polygons is one of the new lowpoly routines we'll be working on next! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Mar 19, 2006 6:04 pm Post subject: |
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Falls over.
This is great news.
off to download. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Mar 19, 2006 6:41 pm Post subject: |
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Latest build has just been release (still 1.40) - fixes a small bug in the lightmapper. Also 1.35/1.36 files that contained bad geometry can now be loaded again. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Mar 19, 2006 6:54 pm Post subject: |
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You forgot the material window shortcut CTRL-M.. So you can work with the material window undocked and use CTRL-M to open and close a floating window, this lets you use more of your screen for editing.
Thanks for letting me test, and thanks for all the hard work! _________________
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Sun Mar 19, 2006 6:57 pm Post subject: |
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Great ! _________________ OL. |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Mar 19, 2006 8:18 pm Post subject: |
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Awesome work
Im trying it now!
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Sun Mar 19, 2006 8:43 pm Post subject: DeleD 1.4 |
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Congratulations!
This is a big step.
Keep going on! |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Sun Mar 19, 2006 9:24 pm Post subject: |
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yippeeeeeeeeeeeeeee!!!!
Thanks Delgine team! thanks beta testers! I hope many more ppl go pro now!
Tomorrow is a holiday here so now I know what my plans will be! |
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kaylon Member
Joined: 20 Feb 2006 Posts: 45 Location: Dundee
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Posted: Mon Mar 20, 2006 9:47 pm Post subject: |
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Superb...now that there is no longer triangulation on lightmapping..I can finally use my pro version with angre
Thanks guys
K _________________ I'm an Artist...It's my job to ask programmers for things that make my life easier. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Mar 22, 2006 10:06 pm Post subject: |
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I forgot to mention that Vertex delete has also been implemented. Added to the newspost just now. |
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