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El Ementrix screenshots (last screens in this topic)
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elementrix
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Joined: 11 May 2006
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Location: The Netherlands

PostPosted: Sat Jan 06, 2007 3:48 pm    Post subject: El Ementrix screenshots (last screens in this topic) Reply with quote



i had 2 weeks vacation so i have been building alot for my game and this is what i did get.

first i had made an another port village but i didn't like it. here you can see it: http://www.delgine.com/forum/viewtopic.php?t=1841

i wanted my own style for the game and still easy to make because i do everything alone.

here it is: (still have to add some detail) the hole scene is now 6450 poly's.
there are 6 houses that have an interior.











everything you see is done in deled, land, rocks, mountain etc.

comments are welcom Smile Wink


Last edited by elementrix on Fri Dec 21, 2007 8:42 pm; edited 7 times in total
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Nocturn
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PostPosted: Sat Jan 06, 2007 4:31 pm    Post subject: Reply with quote

Wow! Very N64-Zelda'ish! I like the clear Look of the village. It overall looks quite funny and cute. It's good to see that the Cathedral and the watchtower have blue rooftops (for orientation). Nice that some buildings are build at the Mountain. I like the Pub and Church Initor very much. Definatley some Screens for the DeleD Gallery Very Happy
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elementrix
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PostPosted: Sat Jan 06, 2007 4:41 pm    Post subject: Reply with quote

Quote:
Very N64-Zelda'ish!


thank you, it also was my meaning to make it a bit cartoonish and real mixed.
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Jeroen
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PostPosted: Sat Jan 06, 2007 5:03 pm    Post subject: Reply with quote

Nocturn is right - I see screens for the DeleD Gallery here. I really like your work as I'm a big fan of medieval stuff and your work is of good quality indeed. Mind if we use some of your screens for the gallery? Very Happy
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granada
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PostPosted: Sat Jan 06, 2007 5:30 pm    Post subject: Reply with quote

Very nice,looks like a lot of work went into that.

Dave
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elementrix
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PostPosted: Sat Jan 06, 2007 5:52 pm    Post subject: Reply with quote

Quote:
Very nice,looks like a lot of work went into that.


2 weeks Razz

Quote:
Mind if we use some of your screens for the gallery?


no, ofcourse not. Very Happy
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Daaark
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PostPosted: Sat Jan 06, 2007 7:20 pm    Post subject: Reply with quote

I love it, but I think the very hard black shading (why not shadows?) clashes a bit with the cartoony style.
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Mr.Fletcher
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PostPosted: Sat Jan 06, 2007 7:29 pm    Post subject: Reply with quote

I really like the outdoor shots, but the church interior looks soo naked. Why do lowpoly churches always have to look so very simple?
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mappy
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PostPosted: Sat Jan 06, 2007 7:52 pm    Post subject: Reply with quote

Sweet pictures for my eyes Cool

Congrats elementrix !
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elementrix
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PostPosted: Sat Jan 06, 2007 8:17 pm    Post subject: Reply with quote

Quote:
Why do lowpoly churches always have to look so very simple?


how do you think i can make it look complex and still lowpoly?

Quote:
but I think the very hard black shading (why not shadows?) clashes a bit with the cartoony style.


i am still playing a bit with the lightning, so these aren't the final lights.
and for some strange reason the shadows on the floor look very weird so i am working on that too.
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Daaark
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PostPosted: Sat Jan 06, 2007 8:24 pm    Post subject: Reply with quote

elementrix wrote:
Quote:
Why do lowpoly churches always have to look so very simple?
how do you think i can make it look complex and still lowpoly?
It could use an altar at least.


Quote:
but I think the very hard black shading (why not shadows?) clashes a bit with the cartoony style.
i am still playing a bit with the lightning, so these aren't the final lights. and for some strange reason the shadows on the floor look very weird so i am working on that too.[/quote]Could try just lowering the percentage that the shadows are multiplied at in the scene options. You have soft shaded textures and very hard lighting. I just think it doesn't mix very well. One of your building fronts is hard black in what looks to be noon sun.

(2 directional lights is a nice trick to combat things like that)
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elementrix
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PostPosted: Sat Jan 06, 2007 10:35 pm    Post subject: Reply with quote

ok i changed the scene ambient light so you dont have that very dark lights and there are now 2 directional lights in the scene but i still get those those weird things on the floor:


edit: i also tried to make a lightmap with 4 directional lights from all sides but i did get the same.
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elementrix
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PostPosted: Wed Jan 24, 2007 12:29 pm    Post subject: Reply with quote

ok last 3 weeks i have been busy with making a new part of my game. and here it is: (everything is made in deled , total scene is 4491 poly's.)









comments are welcom Smile
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Daaark
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PostPosted: Wed Jan 24, 2007 12:49 pm    Post subject: Reply with quote

Awesome.
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Mr.Fletcher
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PostPosted: Wed Jan 24, 2007 2:25 pm    Post subject: Reply with quote

The trees don't really look tree like and I think the lighting could be better but otherwise it looks great and it's well textured!
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