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Lascar Member
Joined: 28 Feb 2010 Posts: 79 Location: Cornwall, England
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Posted: Tue Apr 20, 2010 9:02 pm Post subject: |
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AWM Mars posted:
…. gathering your textures for each project ….
Funny you should say that, this is the first true model I have made and the biggest “goof up” (on my part) has been to use textures from more than one folder.
Exporting it is difficult due to the many folders
This is something I need to avoid if I am to be able to export the model cleanly for use in 3D games.
So this model has taught me something …. to think things out first and try to be better organised as far as locating/storing my textures is concerned.
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Tue Apr 20, 2010 9:58 pm Post subject: |
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Having textures in different folder within DeleD isnt an issue, simply because it collates them and put them all into the same folder as your model when you export it.
I have folders for Trees, Metal, Wood, Walls, Floors, Glass, Cloth, etc etc all within the Textures folder of DeleD. I only create a project specific folder if I'm using one off textures such as photographs that I will only use for that one project.
If you have folders that you use all the time, or want to include textures in the default folders, you fistly drop them into the right folders in the Material Editor and click the [Disc Icon]+ and give your default .dmf file a name. Becareful though, too many textures in the default folders makes DeleD chewey and longer to load. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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