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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 06, 2005 8:26 pm Post subject: |
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Update: bevelling vertices that are shared by more than 3 edges is implemented. Here's a simpel triangulated rectangle.
And here it is again with all its vertices bevelled 3 times in a row. Notice how the vertex in the middle has been bevelled. Also notice the "roundness" of a selected polygon.
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Oct 06, 2005 9:03 pm Post subject: |
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This is looking realy cool,nice work jeroen .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Warfare Unlimited DeleD PRO user
Joined: 30 Sep 2005 Posts: 32 Location: Waller County Texas
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Posted: Fri Oct 07, 2005 2:57 pm Post subject: |
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How about adding a cross section function here for working with spheres and cylinders? It would allow the user to alter all points on the cross section using the other functions such as scale, etc.
As I am new to DeleD, I may have missed this somehow in the current version but it would be nice to have. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Oct 09, 2005 1:35 pm Post subject: |
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Wow. Getting better and better. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 27, 2005 10:18 am Post subject: |
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Update: merging polygons has been implemented. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 27, 2005 4:21 pm Post subject: |
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Update: Extrude Polygon and Extrude Region have been implemented. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Oct 27, 2005 5:06 pm Post subject: |
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This is getting better & better .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Dec 27, 2005 5:55 pm Post subject: |
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It's been a while since I last updated this little thread here. Just so you know... i've been rather busy with these lowpoly routines, getting them from the Proof of Concept project into DeleD itself. Here's how bevelling vertices looks like in DeleD:
Also, Extrude Region has been implemented in DeleD now too. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Dec 27, 2005 8:44 pm Post subject: |
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DeleD keeps getting better and better. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Tue Dec 27, 2005 9:17 pm Post subject: |
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The Beveling function (and the extrude inner also) was THE thing keeping DeleD to be an C4D replacement (well, in modeling-things tought).
Im glad to see DeleD emerging to be an more "professional" modeler and level designing tool. I hope it wouldnt cost more when i haves more function...
wfg, Sindwiller |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Dec 28, 2005 10:18 am Post subject: |
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Sindwiller wrote: |
The Beveling function (and the extrude inner also) was THE thing keeping DeleD to be an C4D replacement (well, in modeling-things tought).
Im glad to see DeleD emerging to be an more "professional" modeler and level designing tool. I hope it wouldnt cost more when i haves more function...
wfg, Sindwiller |
Thanks for the kind words, Sindwiller. And to ease your mind, we'll not be making DeleD more expensive any time soon. And even if we did, current PRO users already have free updates up to version 2.0 anyway. |
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