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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Wed Mar 24, 2010 3:10 pm Post subject: |
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I'm not one for reinventing the wheel... a more sensible route rather than having this function built in to DeleD would perhaps be to have the ability to export your mesh/object into say RoadKill, and have it exported back to DeleD complete with the Unwrapped UV map available?
The same technique is used with Maya which costs a lot of brass, but doesn't have its own UV Unwrapper. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Tue Mar 30, 2010 7:41 pm Post subject: |
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Guys, I have the good news.
Managed to implement planar mapping:
What you see here is the "UV Map" tool (check button in toolbar).
This tool is responsible for applying some kind of mapping of the selection.
The rectangle in the UV viewport (left) shows where the selection will be mapped to. This rectangle is draggable and resizable and will show a preview of the mapped geometry. This preview will be changed on the fly as you change your selection, or manipulate the target rectangle.
As you see, the patch of triangles on the sphere is perfectly mapped to UV space.
I'm planning to implement the other mapping modes soon. I'll also do some additional bugfixing. I hope to distribute this plugin with the next version of DeleD, to give that release a "bit" more weight. |
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ridwan sameer DeleD PRO user
Joined: 27 Jun 2008 Posts: 108
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Posted: Tue Mar 30, 2010 7:48 pm Post subject: |
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WOw it looks cool
Is it more advanced than the UV mapping features that come Out of the box with deleD?
i cant wait till i finish some models to texture the, |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Tue Mar 30, 2010 8:11 pm Post subject: |
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ridwan sameer wrote: |
WOw it looks cool
Is it more advanced than the UV mapping features that come Out of the box with deleD?
i cant wait till i finish some models to texture the, |
Way more advanced. Otherwise I wouldn't make this tool hehe.
w00t... my 800th post.
Last edited by chronozphere on Tue Mar 30, 2010 8:11 pm; edited 1 time in total |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Tue Mar 30, 2010 9:10 pm Post subject: |
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That looks really good will make a great addition |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Thu Apr 01, 2010 10:23 pm Post subject: |
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All mapping functions are done now. Here's a teaser.
The light-blue stuff you see is a preview. You can apply the operation to get the actual UV's (Not implemented that, but it should be pretty straightforward).
Last edited by chronozphere on Fri Apr 02, 2010 2:23 pm; edited 1 time in total |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Apr 02, 2010 7:09 am Post subject: |
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Very cool stuff indeed! People should really use this plugin instead of DeleD's own UV tools. Spread the word! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Apr 09, 2010 4:04 pm Post subject: |
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Ok, It's time to release NashaUV 0.72 beta.
Changelog:
- Planar mapping, Cylinder mapping and Spherical mapping added.
- Move and rotate tool with easy-to-use gizmo's to move the mapping gizmo's with
- Align tool to align the mapping gizmo with the current selection
- An UV-target gizmo to make a target rectangle to put the mapped faces in.
- Live preview of the mapping of the current selection in the UV-target gizmo.
- Options window added containing colors, camera speed, WASD/arrows control and more.
Notes:
- It keeps track of the selection per mode. If you select polygons in planar mapping mode, you will not have this selection in cylinder mapping mode.
- When using the align tool for a cylinder gizmo, you should select the cap of the cylinder to align the gizmo properly. I've tried to improve this, but funky math is involved here.
- The mirror tool does not always work correctly on the mapping gizmos. This is failure by design and requires some work to fix.
- NashaUV is not designed for high polygon models. Keep in mind that problems may arise with models larger than a 5k polygons.
Future plans
- Implement a welding tool for vertices and edges (Will work like "average" in DeleD).
- Fix mirror tool bug mentioned above
- get rid of OpenGL selection stuff to make it more robust
- Adding more options
- UV-unwrapping
You can download the new DLL here.
Download
If you have time, please try the tutorial:
Tutorial
I'll stop working on it for now. If someone finds a bug, I'll take a look ofcourse.
Enjoy! |
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Fri Apr 09, 2010 4:38 pm Post subject: |
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Two words: Thanks Chrono! |
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Fri Apr 09, 2010 4:40 pm Post subject: |
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This is good news downloading now. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Mon May 17, 2010 10:30 am Post subject: |
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Damn, how did I miss this one?
Strange, I've been waiting to try this tool.. didn't realise it was already out and live. I think its a forum issue, I have noticed that sometimes, when I make a post, it shows for me as a new post, other times its normal.
Oh well, least I found it
Off to try it out now. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon May 17, 2010 7:01 pm Post subject: |
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Great. Let me know what you think.
If you encounter any issues, just PM me or post them in this thread depending on their nature. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Mon May 17, 2010 10:40 pm Post subject: |
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I've completed the Maya Temple project, and just started a Japaneese Temple complex.. Horyuji in Nara, said to hold the bones of Budda... So maybe a while before I'm texturing
Either way, I'll give feedback.. in the meantime.. looks excellent, great job. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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