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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Dec 11, 2005 4:32 am Post subject: No Lightmaps |
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Hey,
I have made a map, with light mapping, but now im using it in a game that uses a dynamic lighting system. And i no longer use lightmapping (in this project anyway).
How do i make DeleD remove the lightmapping from a level cleanly (as in have a clean material list in the .dmf file)?
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Dec 11, 2005 8:47 am Post subject: |
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Good question! I don't think anyone has brought this up before... so even though the functionality would be quite easy to implement, DeleD doesn't currently support it
Putting it on the todo list. As a workaround, would it be an option to merge your scene, save it as a prefab and import that prefab in a new scene? That would effectively strip the lightmap information (but your scene would be merged into a single object). |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Dec 11, 2005 10:28 am Post subject: |
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I cant merge the scene as the scene needs to be 'fragmented'
for some elements of my engine (culling, dynamic objects, etc).
Well, looks like i will have to wait in material messyness
Doesnt really effect anything, just odd having 30+ materials,
duplicated, with only a few being used.
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Dec 11, 2005 10:41 am Post subject: |
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Please keep in mind that lightmapping usually is the last step when creating a level. Before lightmapping, save your original scene to something like myscene_original.dmf and then apply lightmapping. If you, for some reason, need your old scene again, it's still there. |
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Twixn DeleD PRO user
Joined: 01 Dec 2005 Posts: 136 Location: Melbourne Australia
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Posted: Sun Dec 11, 2005 9:07 pm Post subject: |
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Actually i use lightmapping alot to test the lighting,
and i was just wondering if it was possible to remove
the lightmaps cleanly. In the end it doesnt matter,
my engine performs no differently with or without
unused lightmap information.
-Twixn- _________________ Failure is not an option!....It comes bundled with the software. |
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