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No Lightmaps

 
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Sun Dec 11, 2005 4:32 am    Post subject: No Lightmaps Reply with quote

Hey,

I have made a map, with light mapping, but now im using it in a game that uses a dynamic lighting system. And i no longer use lightmapping (in this project anyway).

How do i make DeleD remove the lightmapping from a level cleanly (as in have a clean material list in the .dmf file)?

-Twixn-
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Dec 11, 2005 8:47 am    Post subject: Reply with quote

Good question! I don't think anyone has brought this up before... so even though the functionality would be quite easy to implement, DeleD doesn't currently support it Sad

Putting it on the todo list. As a workaround, would it be an option to merge your scene, save it as a prefab and import that prefab in a new scene? That would effectively strip the lightmap information (but your scene would be merged into a single object).
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Sun Dec 11, 2005 10:28 am    Post subject: Reply with quote

I cant merge the scene as the scene needs to be 'fragmented'
for some elements of my engine (culling, dynamic objects, etc).

Well, looks like i will have to wait in material messyness Razz
Doesnt really effect anything, just odd having 30+ materials,
duplicated, with only a few being used.

-Twixn-
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Dec 11, 2005 10:41 am    Post subject: Reply with quote

Please keep in mind that lightmapping usually is the last step when creating a level. Before lightmapping, save your original scene to something like myscene_original.dmf and then apply lightmapping. If you, for some reason, need your old scene again, it's still there. Smile
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Sun Dec 11, 2005 9:07 pm    Post subject: Reply with quote

Actually i use lightmapping alot to test the lighting,
and i was just wondering if it was possible to remove
the lightmaps cleanly. In the end it doesnt matter,
my engine performs no differently with or without
unused lightmap information.

-Twixn-
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