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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Tue Jan 10, 2006 7:12 pm    Post subject: What is... Reply with quote

the shortcut key to fit a texture to a face? Embarassed
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Jeroen
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PostPosted: Tue Jan 10, 2006 7:34 pm    Post subject: Reply with quote

ctrl-shift-F Smile
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Daaark
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PostPosted: Tue Jan 10, 2006 7:40 pm    Post subject: Reply with quote

Jeroen wrote:
ctrl-shift-F Smile
Then it only works when it wants to? I thought that's what it was but it worked once in two days.
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Jeroen
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PostPosted: Tue Jan 10, 2006 7:59 pm    Post subject: Reply with quote

Should work, I just tried and it worked perfectly over here. Let me know if this behaviour continues so we can take a look at it for the 1.4 release.
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Daaark
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PostPosted: Wed Jan 11, 2006 12:12 am    Post subject: Reply with quote

Jeroen wrote:
Should work, I just tried and it worked perfectly over here. Let me know if this behaviour continues so we can take a look at it for the 1.4 release.
What happens is that it selects the face panel, or UV sacling. Oddly enough.

1) Select object
2) CTRL-SHIFT-F
3) Face menu selected

Question Question Question
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Jeroen
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PostPosted: Wed Jan 11, 2006 6:32 am    Post subject: Reply with quote

Have you tried to see what happens when you select a polygon first before hitting ctrl-shift-F?
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Wed Jan 11, 2006 8:33 am    Post subject: Reply with quote

Note: by design, this command only works on selected faces.

Kinda important note, apparently, but during implementation I considered it the expected behaviour for an action that 'fits texture to face'. It is a shortcut for the face command 'generate uv for all polygons in selection', with 'fit texture size to face' marked. Hence, it works the same as any face command (on explicitly selected faces only).

Sorry if this has caused confusion. When in Object mode, we could have it fit the textures to all faces of the primitive. Makes sense for rectangles I guess, for most other primitives... not really Smile


Last edited by Paul-Jan on Wed Jan 11, 2006 8:49 am; edited 1 time in total
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Jeroen
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PostPosted: Wed Jan 11, 2006 8:39 am    Post subject: Reply with quote

Paul-Jan wrote:
Note: by design, this command only works on selected faces.

When in Object mode, we could have it fit the textures to all faces of the primitive. Makes sense for rectangles I guess, for most other primitives... not really Smile


This might be real handy for cubes in some cases too so I vote we implement it. Smile
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Paul-Jan
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PostPosted: Wed Jan 11, 2006 8:50 am    Post subject: Reply with quote

Ah, cubes, you are right (thinking crates here), and with at least one user considering it the expected behaviour, I totally agree. I put it on the list (implementing it today). Smile
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Twixn
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Joined: 01 Dec 2005
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Location: Melbourne Australia

PostPosted: Wed Jan 11, 2006 8:51 am    Post subject: Reply with quote

I vote for it too. The other way to get fitted textures
for cubes is very tedious.

-Twixn-
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Paul-Jan
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PostPosted: Wed Jan 11, 2006 8:52 am    Post subject: Reply with quote

Ok make that two Smile
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trucker2000
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Joined: 11 May 2005
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PostPosted: Wed Jan 11, 2006 9:59 am    Post subject: Reply with quote

Three
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Paul-Jan
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PostPosted: Wed Jan 11, 2006 10:13 am    Post subject: Reply with quote

Ok, ok, I've implemented it already *lol*

From 1.4 onwards:
- In poly/face mode, it will only fit textures on selected faces/polygons
- In any other mode, it will fit textures all faces.
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trucker2000
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PostPosted: Wed Jan 11, 2006 10:15 am    Post subject: Reply with quote

Cool. Smile
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Twixn
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PostPosted: Wed Jan 11, 2006 10:21 am    Post subject: Reply with quote

Nice! Very Happy

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