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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Sep 16, 2005 4:09 pm Post subject: Datastructure & Low Polygon Functions Proof of Concept |
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Hi,
I've setup another little Proof of Concept project which implements DeleD's new datastructure. This datastructure provides us with topological information about the 3D objects, allowing us to perform more lowpolygon functions more easily. Like this: here's a cube with it's vertices bevelled.
More lowpoly stuff like merging faces and deleting vertices (hi hpesoj! ) will be next!
The new structure is fast too and will also serve as a base for creating high-resolution objects. But that'll be a while. Anyway, just to let you guys in on our progress here.
Last edited by Jeroen on Thu Oct 27, 2005 3:52 pm; edited 2 times in total |
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hpesoj DeleD PRO user
Joined: 16 Oct 2004 Posts: 184
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Posted: Fri Sep 16, 2005 4:11 pm Post subject: |
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Yippeee! |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Fri Sep 16, 2005 7:47 pm Post subject: |
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Merging faces ... I like that ! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Sep 17, 2005 1:11 am Post subject: |
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Wow. That looks awesome. Keep up the good work and you'll have an app that no other app can compare too. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Sep 17, 2005 11:01 pm Post subject: |
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Update: polygons are updated correctly too now.
The new structure is cool. Just have to get used to all this new info being available (and in need of updating when applying nifty little lowpoly commands). |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Sep 17, 2005 11:03 pm Post subject: |
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This is going to be one of the coolest and best "extras" in a while. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Sep 21, 2005 8:11 pm Post subject: |
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Small update: bevelling all vertices of the cube multiple times results in a smoothly rounded cube. Note that for testing purposes each polygon has its own color here, so I can determine if all went well. Which is just my way of saying you're looking at programmer's art here.
Next on my list: bevelling edges. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Sep 25, 2005 5:11 pm Post subject: |
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Update: connecting vertices has been implemented. |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Sun Sep 25, 2005 10:48 pm Post subject: |
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Nice! Can't wait to test it out. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Sep 30, 2005 9:46 am Post subject: |
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Update: deleting vertices has been implemented (except for a few checks here and there though ).
Question: should the Delete Vertex function create new polygons as needed or just delete the vertex and that's it? For example, if you delete a vertex of a cube, should a triangular polygon using the vertices that are adjacent to the deleted vertex be created or not? Note that this does not apply in all cases (for example when a vertex is shared by just 2 edges). |
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hpesoj DeleD PRO user
Joined: 16 Oct 2004 Posts: 184
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Posted: Fri Sep 30, 2005 5:04 pm Post subject: |
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Yes, that is a definite . It'd be kind of like bevelling to the maximum amount (given that all the attached edges are the same length). People can delete the edges created if they don't want them. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Oct 01, 2005 2:37 pm Post subject: |
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Wouldn't deleting a vertice without filling it with a tri leave a hole?? (semi serious. I have no clue) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Oct 01, 2005 2:55 pm Post subject: |
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trucker2000 wrote: |
Wouldn't deleting a vertice without filling it with a tri leave a hole?? (semi serious. I have no clue) |
Yes, it would leave a hole indeed as you can see:
I think I will allow to user to specify whether or not to fill such holes with new polygons. Remember, DeleD is a generic modeller, not just a solid modeller. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Oct 02, 2005 8:32 am Post subject: |
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Cool. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Oct 04, 2005 7:56 pm Post subject: |
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Update: deleting polygons while maintaining the integrity of the datastructure has been implemented. |
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