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CMe Member
Joined: 30 Jun 2005 Posts: 72 Location: Ontario Canada
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Posted: Sat Jan 21, 2006 8:11 am Post subject: plugin ideas |
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Hi everyone. I'm currently in the mood for writing plugins for DeleD so I'm looking for some ideas. Either importers/exporters or anything else you can think of.
I'm just finishing up with a wavefront .obj exporter which should be available soon. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Jan 21, 2006 9:10 am Post subject: |
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Great! If I think of something, I'll let you know immediately!
Btw, I'm just wondering how you managed to write a plugin in the first place? I mean, there isn't much info available about writing plugins yet. |
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CMe Member
Joined: 30 Jun 2005 Posts: 72 Location: Ontario Canada
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Posted: Sat Jan 21, 2006 9:32 am Post subject: |
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heh thats true. I looked at the example code and the plugin template code for the api calls and then did a bit of trial and error I incorporated extracting data from deled into my dmf parsing code and now it's really easy to get information from deled and then manipulate it. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Jan 21, 2006 10:19 am Post subject: |
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Great! I'm very glad the example code proved useful!
I think it would be cool to have exporters to the Quake format so people can use DeleD to make Quake levels. |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Mon Jan 23, 2006 6:57 pm Post subject: |
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That would be the .map format. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Jan 23, 2006 11:13 pm Post subject: |
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How about a pluggin for the torque engine. (don't ask me the format. I'm still puzzled looking at that thing) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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logan Member
Joined: 14 Mar 2006 Posts: 7
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Posted: Tue Mar 14, 2006 9:31 pm Post subject: |
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Jeroen wrote: |
Great! I'm very glad the example code proved useful!
I think it would be cool to have exporters to the Quake format so people can use DeleD to make Quake levels. |
Where is the example code located at? I looked everywhere and couldnt find it..
Thanks,
Logan |
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logan Member
Joined: 14 Mar 2006 Posts: 7
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Posted: Tue Mar 14, 2006 10:10 pm Post subject: |
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logan wrote: |
Jeroen wrote: |
Great! I'm very glad the example code proved useful!
I think it would be cool to have exporters to the Quake format so people can use DeleD to make Quake levels. |
Where is the example code located at? I looked everywhere and couldnt find it..
Thanks,
Logan |
Nevermind, I just found this very usefull thread: http://www.delgine.com/forum/viewtopic.php?t=98
Thanks all,
Logan |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Mar 14, 2006 10:11 pm Post subject: |
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dirkk wrote: |
That would be the .map format. |
.map is the format for the editor that contains brushes and all that fun crap. These are exported into BSP levels with a tool.
That probably didn't need to be said, but just incase. If you exported to .map you'd need to do the rest with the bsp tool, whatever it is called. _________________
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CMe Member
Joined: 30 Jun 2005 Posts: 72 Location: Ontario Canada
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Posted: Tue Mar 14, 2006 10:33 pm Post subject: |
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If you are interested there is a tried and tested implementation which loads, writes, imports, exports and manipulates dmf files on my web site. It is written in c to help keep it portable. The dll template project is for Visual Studio 8. There is a version on the delgine site but it is way out of date and doesn't handle the importing / exporting functions.
If you don't want to use it directly, it could serve as a reference for building your own routines.
http://rmfx.50webs.com/plugin_template.zip |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Mar 14, 2006 11:00 pm Post subject: |
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What happenned to the old plugin template? The link went dead and I forgot to back it up last week when I formatted. Does this new one serve the same purposes? _________________
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Guest
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Posted: Wed Mar 15, 2006 12:11 am Post subject: |
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Vampyre_Dark wrote: |
What happenned to the old plugin template? The link went dead and I forgot to back it up last week when I formatted. Does this new one serve the same purposes? |
You should have a look here: http://www.delgine.com/forum/viewtopic.php?t=98 |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Mar 15, 2006 12:19 am Post subject: |
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Only thing there is the old templates for devC++, not the newer codeblocks ones.
***
Found them on IlBuzzo.net _________________
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logan Member
Joined: 14 Mar 2006 Posts: 7
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Posted: Wed Mar 15, 2006 1:45 am Post subject: |
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Vampyre_Dark wrote: |
Only thing there is the old templates for devC++, not the newer codeblocks ones.
***
Found them on IlBuzzo.net |
Hmm, goiing to have a look there then.
Thanks,
Logan |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Jan 22, 2008 4:59 pm Post subject: |
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Uhm, I just got the idea of a basic tutorial plugin, which isn't possible with the current plugin system though (because you would have to access DeleD while running the plugin).
You would start the plugin where you would have some text or pictures and it would access what you do with the scene, so it would lead you through a tutorial. I.e. it would say "now, select the ... vertices" etc., as a guide to make things easier for completely new users.
Yeah, just wanted to dump the idea here. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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