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Demo level ...

 
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Fri Jan 27, 2006 12:09 pm    Post subject: Demo level ... Reply with quote

Remember my "old" demo level ?
http://www.delgine.com/forum/viewtopic.php?t=870

Well I've just put the "playable" demo online, so you are free to try it
("playable" is a big word as you only can move and look around Very Happy).

Requirements : Windows 95/98/ME/2000/XP ; Hardware accelerated video card ; DirectX7 or greater.
This is a stand alone demo with no installation, in 640 x 480 windowed mode.

Download it here (2 216 Ko) :
http://perso.wanadoo.fr/user1/jeux/map0001.zip

Cheers !
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Jan 27, 2006 10:53 pm    Post subject: Reply with quote

That's a cool level.
2 problems...
1. I feel awfully short in there. Mabe raise the cameras position.
2. Had to be up against the door to open it.

Now, How in the world did you make your lights look like they were giving off light?

Love those torches.
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Fri Jan 27, 2006 11:14 pm    Post subject: Reply with quote

Its pretty cool...i love the particle effect fires.

My only complaint is that its windowed..
i like fullscreen Razz so maybe a fullscreen option
in the next release.

But still, pretty cool.

-Twixn-
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sat Jan 28, 2006 4:08 am    Post subject: Reply with quote

Very nice! Nice ambiance, nice textures. What's the engine? Blitz3d? Nice particles! Is that bump mapping or is it just good textures? Wink

great work Mappy!
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Jan 28, 2006 9:11 am    Post subject: Reply with quote

I really like the demo! Good atmosphere, nice particles!

I agree with Trucker though; i'm feeling small too in there. Wink But all in all, very nice, keep it up!

I wondering.... it might be a good idea to show off screenshots of user game projects on the Delgine site. Do you guys like that idea?
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Twixn
DeleD PRO user


Joined: 01 Dec 2005
Posts: 136
Location: Melbourne Australia

PostPosted: Sat Jan 28, 2006 10:36 am    Post subject: Reply with quote

I was wondering myself if it was bumpmapping or just clever textureing,
although since the character was so small i couldnt get close enough to
to a light to see. Razz

Its still very cool, i think it is made with blitz3d isnt it?

@Jeroen: Yeah, shots of the game projects using DeleD on the
Delgine site would be cool, would any of my projects make it on
there? Razz

-Twixn-
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CMe
Member


Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Sat Jan 28, 2006 10:52 am    Post subject: Reply with quote

Runs great here. Good stuff. One little thing though. The animation seems too fast.
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sat Jan 28, 2006 1:09 pm    Post subject: Reply with quote

you mean the animation of the particle systems in the torches... I guess Wink

and yup, please scale the player up a bit or down-scale the level a bit to get a better feeling of proportion.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Jan 28, 2006 7:37 pm    Post subject: Reply with quote

Twixn wrote:

@Jeroen: Yeah, shots of the game projects using DeleD on the
Delgine site would be cool, would any of my projects make it on
there? Razz

-Twixn-


Yeah, your projects would definately make it! Very Happy We will be redesigning our main site after the DeleD 1.4 release anyway, so i'll discuss this idea with PJ.
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louis
Member


Joined: 25 Mar 2005
Posts: 53

PostPosted: Sat Jan 28, 2006 9:17 pm    Post subject: Reply with quote

Like that alot - I also think the torch + water/ripple animation could be slower - but love the fog effect underwater. Very Happy
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Jan 29, 2006 9:31 am    Post subject: Reply with quote

Nice little demo Very Happy ,I walked strait into the water Shocked .About the camera ,i'me used to seing everything from that hight Wink .

Dave
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Sun Jan 29, 2006 11:44 am    Post subject: Reply with quote

Hi all and thanks for all your comments Smile
I wasn't expecting so much attention to be honest Shocked

This was (and still is) my very first try at 3D level modelling and programming. So yes there's a lot of things to be enhanced.
The camera is lying on the floor, the water is crappy, the lightmap is not really perfect ... and so and so ...

@trucker2000 : I suppose you are talking about the spots in the room full of pillars ? If so, the colored face of each spot isn't lightmapped, that's why it stays fully bright (this is an easy thing to do with Gile[s]).

@afecelis : I don't really know what is "bump mapping", so I suppose the used textures have a good quality Smile (but they mostly all come from DeleD) . And yes the programming task has been done with Blitz3D.

Have a nice sunday all !
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PostPosted: Mon Feb 20, 2006 9:34 pm    Post subject: Reply with quote

Error:
".BCA ArchivFile not found!"

Shocked Confused
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