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bsp, 3ds, md2

 
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cheices
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Joined: 04 Feb 2006
Posts: 10

PostPosted: Sun Feb 05, 2006 4:15 pm    Post subject: bsp, 3ds, md2 Reply with quote

Please post here bsp, 3ds or md2 EXPORT plugins... i need them Smile

Thanks !
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Feb 05, 2006 4:27 pm    Post subject: Reply with quote

http://www.delgine.com/index.php?filename=product_plugins&menus=off Wink .

Dave
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cheices
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Joined: 04 Feb 2006
Posts: 10

PostPosted: Mon Feb 06, 2006 7:10 am    Post subject: Reply with quote

there aren´t any bsp, 3ds or md2 plugins (export)
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Feb 06, 2006 7:33 am    Post subject: Reply with quote

cheices wrote:
there aren´t any bsp, 3ds or md2 plugins
Correct.

MD2 export would make no sense from Deled, as Deled doesn't create the required information. You're better off trying Blender (free) for something like that.
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cheices
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Joined: 04 Feb 2006
Posts: 10

PostPosted: Mon Feb 06, 2006 9:21 am    Post subject: Reply with quote

does md2 support lightmapping?
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Mon Feb 06, 2006 10:00 am    Post subject: Reply with quote

cheices wrote:
does md2 support lightmapping?


No it doesn't. MD2 was designed mainly for non static models. For quake 2 they were used for actors, projectiles etc.. so lightmapping these wouldn't make sense as the md2's location / environment will change. The file format doesn't support multiple texture layers.

It would be possible to export a model to md2 from deled but the real question is why. Information such as keyframes would be lost so it would just be a static model. Might as well just use a more generic format.

3DS is a commonly used format and I'm considering writing an exporter plugin for this some time if someone else doesn't beat me to it.
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Warfare Unlimited
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Joined: 30 Sep 2005
Posts: 32
Location: Waller County Texas

PostPosted: Mon Feb 06, 2006 9:56 pm    Post subject: Reply with quote

I'd vote for a 3ds export!!

Also a .terr import/export for terrain if you find time Cool
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Feb 07, 2006 6:48 am    Post subject: Reply with quote

Haha, time is the essential word here my friend. Wink Just add the words "lack of" in front of it and you know what my problem is. Laughing
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Feb 07, 2006 6:53 am    Post subject: Reply with quote

Doesn't Deled export to 1 format already? .x I believe? Just use another program to convert that .x into .3ds, .obj or whatever you need. Wings 3d can import and export a few formats, including obj and 3ds.
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sun Feb 19, 2006 7:07 pm    Post subject: Reply with quote

An .map Importer would be cool Very Happy .

Wfr, Sindwiller
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