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logan Member
Joined: 14 Mar 2006 Posts: 7
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Posted: Tue Mar 14, 2006 9:14 pm Post subject: Where to start to write a plugin? |
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Hi,
I want to create an exporter for my own game engine Im currently writing. I would like to make my 3D models and animations with Delgine.
So, my question is, where do I start to create a plugin for Delgine? I want to make it in c++.
Thanks all for your answers,
Logan |
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logan Member
Joined: 14 Mar 2006 Posts: 7
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logan Member
Joined: 14 Mar 2006 Posts: 7
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Wed Mar 15, 2006 9:50 am Post subject: |
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Hi Logan,
You can write plugins in C++ very easily if you download one of my templates.
The most important thing is that they are designed to be used with different compilers. So Codeblocks template is intended to be used with codeblocks + Visual c++ toolkit 2003, while the other with DevCpp (look at the readme.txt to know more).
But if you want you another possibility....Lua Plugin system.
Lua plugin system is a wrapper that lets you write your own plugin as scripts in Lua, so you can eventually debug with integrated console and load without compiling and restarting DeleD. It also has main DeleD features integrated, (Load and Save objects etc...) and I have created a structure for each kind of Object, give a look to Lua Plugin System thread to know more.
But if you are interested in C++, I'm trying just now to create a C++ project for new Visual C++ Express 2005 (free to download from Microsoft for now).
Anyway good luck with plugins . |
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