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DMF + Vertex Arrays

 
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Sarepean
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Joined: 19 Feb 2006
Posts: 4

PostPosted: Sun Feb 19, 2006 9:13 pm    Post subject: DMF + Vertex Arrays Reply with quote

I may have had this same problem with the BSP file format, but never realized it. I was looking at the values into the indice of a simple map (actually, it was just a cube, 6 polygons, 12 after triangulation--- you know the drill) and I noticed that each vertex for a polygon fell into a different part of the vertex index.

So, my question and trouble so far has been how to pass a glDrawArray statement to one particular part of the Vertex Array if the vertexes aren't in the array contigously, but somewhat chaoticly. I've been trying things like making a new vertex array from the vector3_t struct, but, to be honest, that structure is going to end up being a lot bigger then the original one was (36 vertexes compared to the original Cool.

Help?
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Feb 19, 2006 9:25 pm    Post subject: Reply with quote

http://www.delgine.com/forum/viewtopic.php?t=1151
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