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Ten Pin Bowling

 
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Tue Feb 28, 2006 1:03 pm    Post subject: Ten Pin Bowling Reply with quote

Hi all. I have been out of action for some time, but now I am back. Here is an environment I created to get back into the swing of things and remember what I had forgotten.

It is also viewable in Blink3D. Click on the link below. Currently it is about 16MB.

Click here for Blink Download: Ten Pin Bowling











Kind regards Brian Laughing
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Feb 28, 2006 1:26 pm    Post subject: Reply with quote

LOL~!
Bowling Ninja.
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Tue Feb 28, 2006 2:04 pm    Post subject: Reply with quote

when the ninjas strike, you better hope they spare you.. Laughing

nice job!

are the pins 3d or 2d?
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Tue Feb 28, 2006 5:20 pm    Post subject: Reply with quote

Hey nice stuff Brian Smile
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OL.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Feb 28, 2006 5:33 pm    Post subject: Reply with quote

LoL, nice. Was this made in DeleD?
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Wed Mar 01, 2006 10:30 am    Post subject: Reply with quote

Thanks for all the nice comments.

Deled is truly a powerful creation program and this project utilised almost all of it's features.

Handless, the pins are 3D and all individual models. 80 in total.

Jeroen, in answer to your question, yes, it was totally built in Deled Pro. I could have taken a lot more time to refine it, but it was a quickie to get me back on the forum, which I have missed over the past few months.

Maybe some of you gaming programers out there could use this and make it playable? Just a thought.

Some info about the model:

Objects: 279
Lights: 33
Polygons: 531248
Edges: 798622
Vertices: 268810

I could probably reduce the above by deleting polys that would not be seen in the environment. I could also make smaller lightmaps to help reduce file size. However, I like to push things to the limit. You can always work back from there.

I am now creating a new environment. I will post it when done.

Once again, thanks for your comments and thanks to Delgine for Deled Pro.

Kind regards Brian Very Happy
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Mar 01, 2006 12:04 pm    Post subject: Reply with quote

Well, I'm very much impressed! I like the details in the scene. Also the texturing and lighting are very nice. Not too fancy, but good enough to make it an attractive scene indeed. Can't wait to see what you'll come up with next. Smile

I do wonder though... over 500.000 polygons... doesn't DeleD think this is too much??
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