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Some suggestions

 
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vincent-v
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Joined: 06 Mar 2006
Posts: 10
Location: France

PostPosted: Mon Mar 06, 2006 11:28 pm    Post subject: Some suggestions Reply with quote

I have some suggestions to make DeleD better :

- An option to change the lightmap file format (png, tga, bmp, jpeg...)
- The support of dds texture format
- Some new primitives like pyramids with 3 sides or capsules

For DBO exporter :

- For a next version, a function to keep object's name (in order to exploit them in dark basic pro with limbs commands)
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Z├╝rich. Switzerland

PostPosted: Tue Mar 07, 2006 6:01 pm    Post subject: Reply with quote

Quote:
The support of dds texture format


I dont know if that would work. DeleD is written in OGL and not DX so DeleD cannot use the DX-Libs for DDS.

Wfr, Sindwiller
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Mar 07, 2006 6:22 pm    Post subject: Reply with quote

Sindwiller wrote:
Quote:
The support of dds texture format


I dont know if that would work. DeleD is written in OGL and not DX so DeleD cannot use the DX-Libs for DDS.

Wfr, Sindwiller
DDS is just a file format, anyone can read it.
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CMe
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Joined: 30 Jun 2005
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Location: Ontario Canada

PostPosted: Tue Mar 07, 2006 7:14 pm    Post subject: Reply with quote

As V_D said, yes OpenGL can support using DDS. If anyone is interested, the texture data can be uploaded through the GL_ARB_texture_compression extension if driver supports it.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3064
Location: Lage Zwaluwe

PostPosted: Tue Mar 07, 2006 7:19 pm    Post subject: Reply with quote

Welcome to these forums, and thanks for the good suggestions!

- An option to change the lightmap file format (png, tga, bmp, jpeg...)
I have put this on the list, we will probably implement this after adding PNG and DDS support to the application. JPEG is not an option, as lossy fileformats are not suitable for the subtextures in a lightmap.

- The support of dds texture format
This is already pretty high on our list, but every request we get makes it move up in priority Very Happy

- Some new primitives like pyramids with 3 sides or capsules
What exactly is a capsule? Is it a cylinder with half-spheres on the top/bottom?
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vincent-v
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PostPosted: Tue Mar 07, 2006 8:10 pm    Post subject: Reply with quote

Paul-Jan wrote:

- Some new primitives like pyramids with 3 sides or capsules
What exactly is a capsule? Is it a cylinder with half-spheres on the top/bottom?


Yes it is. I know you can already make this with a sphere and a cylinder but it's slower than using a primitive.
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vincent-v
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PostPosted: Thu Mar 16, 2006 2:08 pm    Post subject: Reply with quote

And about suggestions for DBO exporter ?
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Paul-Jan
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PostPosted: Thu Mar 16, 2006 8:54 pm    Post subject: Reply with quote

I think Il Buzzo would have to answer that, as he created and maintains that particular plugin Very Happy
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Il Buzzo
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Joined: 12 Aug 2004
Posts: 269
Location: Italy

PostPosted: Fri Mar 17, 2006 3:30 am    Post subject: Reply with quote

Hi Vincent,
Well I think it's possible, the only thing is that I'll wait for final update 6 before any update to DBO Exporter because of modifies Lee is doing to DBO Format.
After these modifies will be released and documented (this is a real pain with DarkBasic Pro DBO format, I have to do a lot by myself), I'll begin to update plugin where needed.
Consider that while I'm writing Update 6 beta 3 has been released, so I think that in a couple of weeks, we'll have the complete Update 6 so I can test DBO exporter and eventually correct it.
Anyway I'll consider your suggestion, but consider that DBO structure is different from DeleD structure, in fact in DBO file, meshbuffers (triangles that shares same material) are just saved, and each meshbuffer is a limb for a particular object, so to create a structure like deled one you'll have a more complex file, with even a more complex hierarchy. This doesn't mean that is not possible, but I need to think about a solution functional and not time consuming.
Anyway thanks for suggestion.
Bye Wink.
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vincent-v
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PostPosted: Tue Apr 04, 2006 8:40 pm    Post subject: Reply with quote

An other suggestion :

- Entities placement (saved in DMF Files) with a *.txt exporter.

Is it possible ?
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Paul-Jan
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PostPosted: Wed Apr 05, 2006 9:04 am    Post subject: Reply with quote

It is certainly possible, but could you be a little bit more precise? Thanks! Smile

1. I take it that with entities you mean objects that only have user data, no physical-geometrical data? We have something like that planned, although we are not settled on the final implementation yet (these is a discussion on this topic somewhere else on these forums).

If you mean something else by "entity" (it is a rather abstract term after all), please elaborate!

2. What do you mean with a "*.txt exporter"? What data would be exported to the .txt file, and how would it be formatted? What applications would read in the .txt file, and how would they interpret the contents?

Your feedback is appreciated!
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vincent-v
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PostPosted: Wed Apr 05, 2006 5:45 pm    Post subject: Reply with quote

1. An entity would be just a point in space with user data.

2. *.txt files would contain the position data and the user data of all the entities. I don't have any idea for the *.txt formatting. Those files would be interpreted by our programs (for example, in dark basic, using text commands)
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Wed Apr 05, 2006 6:00 pm    Post subject: Reply with quote

I think a good entity would be just another deled object. A point in space with 2 properties.

user tag
bounding box (user types height * width, and we see a box).

Just place them after the lights in a file.

3 <- no of entities
id;(location)x,y,z;(box)20,20;USERTAG;
id;(location)x,y,z;(box)20,20;USERTAG;
id;(location)x,y,z;(box)20,20;USERTAG;
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Paul-Jan
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PostPosted: Thu Apr 06, 2006 11:27 am    Post subject: Reply with quote

Vampyre: I like the idea of a "bounding box", nice touch! I do however think you should be able to scale the entity size with the mouse as well.

Vincent is onto something though: most export formats don't allow for entity data, and it feels a bit silly to force people to parse DMF files just to read in their entity positions and user data. A standard way of making the entity data availabe is needed. Hmm...
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vincent-v
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Joined: 06 Mar 2006
Posts: 10
Location: France

PostPosted: Fri Apr 14, 2006 1:21 pm    Post subject: Reply with quote

The txt file would be formatted like that :

Code:

entity name;positionx;positiony;positionz;anglex;angley;anglez;user data
entity name 2;positionx;positiony;positionz;anglex;angley;anglez;user data 2
...


It's very easy to read these data in all programming langages...
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