View previous topic :: View next topic |
Author |
Message |
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Mon Feb 21, 2005 10:30 pm Post subject: |
|
|
Thanks jeroen
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Sat Apr 09, 2005 9:18 pm Post subject: |
|
|
Mr Bloodsworth just requested adding UV support to the importer. |
|
Back to top |
|
|
Mr.Bloodworth Member
Joined: 08 Apr 2005 Posts: 5
|
Posted: Sat Apr 09, 2005 9:27 pm Post subject: |
|
|
Paul-Jan wrote: |
Mr Bloodsworth just requested adding UV support to the importer. |
Yes, i was very sad to see that the UV's were not exported also. For fine details, the current "texturing" in your editor is lacking.
Being able to create the model externally, fully textured and bringing it into your editor is very essential.
Leaving your curent mode of textruing for "bulky" world objects.
Thanks! |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Thu Dec 15, 2005 11:30 am Post subject: New version released |
|
|
Version 1.2 of the plugin has just been released. From the changelog:
- support for .MTL files added
- support added for negative reference numbers
- support added for texture coordinates
- autoUV is turned on or off, based on the presence of texture coordinates
- support for scaling down using fractions (only scaling up was supported)
- huge speedup of the code to make reading of large files feasible
Get it from the download section |
|
Back to top |
|
|
nextdoorscat DeleD PRO user
Joined: 15 Jun 2005 Posts: 187
|
Posted: Thu Dec 15, 2005 1:34 pm Post subject: |
|
|
This is great! All works well. Thanks guys! |
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Mon Dec 11, 2006 10:36 am Post subject: |
|
|
Haemm ... sorry to be a bit late here, but could that importer also import groups properly ?
I mean, if I do have 3 objects (groups) in the OBJ file, can you create 3 objects in DeleD as well ? _________________ OL. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Mon Dec 11, 2006 8:18 pm Post subject: |
|
|
Adding it to the .obj importer's todo list. Sounds like one of those little things we should be able to squeeze in between.
Do you have an example of an .obj file that actually contains such groups? I don't think I have any in my current test set. |
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Tue Dec 12, 2006 5:44 pm Post subject: |
|
|
Hi Paul-Jan,
I've just sent an OBJ file at your email address.
Thanks ! _________________ OL. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Tue Dec 12, 2006 6:56 pm Post subject: |
|
|
Got it, thanks! |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Wed Dec 13, 2006 10:29 am Post subject: |
|
|
I just put a new version of the importer online, that imports every 'group' into a separate primitive like you requested. As the importer already supported the 'o' (object marker), adding it was a breeze. That is, until we start supporting 'named grouping' in DeleD, and 'o' and 'g' will stop meaning the same thing... But for now, this will do nicely...
Get it here |
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Wed Dec 13, 2006 7:45 pm Post subject: |
|
|
Thank you very much PJ !
Works very well _________________ OL. |
|
Back to top |
|
|
|