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Thing to make working in Low poly mode easier

 
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rusty
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Joined: 25 Mar 2006
Posts: 5

PostPosted: Sun Mar 26, 2006 12:08 pm    Post subject: Thing to make working in Low poly mode easier Reply with quote

    *Creation of single edges
    * Hide selected faces, verts, edges
    * An option to only select faces that face towards the camera (only a single dot-product per face after transforming your camera vector into world space)
    * Better drag selection...it seems to miss out a lot of faces at the moment.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5324
Location: The Netherlands

PostPosted: Sun Mar 26, 2006 12:52 pm    Post subject: Reply with quote

Thanks for your suggestions! Smile

I'd like some comments from other users about these suggestions too. What would be most useful right now?

Btw, about drag selection, you need to make sure the drag-rectangle covers the entire object. I think that's rather standard behaviour compared to other applications.

About selecting faces, I believe that functionality has already been implemented in the 3D view. Wink
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