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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Apr 05, 2006 7:43 am Post subject: MakeHuman |
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MakeHuman.org
edit
Very nice. I like this. Install this now and be amazed. _________________
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Apr 05, 2006 9:10 am Post subject: |
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Hey, nice tool! And free, hurray... |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Wed Apr 05, 2006 1:37 pm Post subject: |
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Interesting indeed ...
I've played a bit with the software, I think it's (at least) a good way of learning how to produce different kind of human bodies in 3D representation.
Exported obj in my modeler ... nice Way to much polygons for what I'm generally at but still nice.
I have downloaded an extra target file (average-people01), unzipped it in the targets folder in a "average-people01" new directory, but I'm not so sure it's working.
Anyway I keep that app ! _________________ OL. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Apr 05, 2006 5:18 pm Post subject: |
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They are high poly, but there are polygon reduction techniques, so it's no biggy. Does anyone know a program for that? Maybe there is one on nvidia's site I think that will make a normal map and then reduce the polygons. _________________
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Fri Apr 07, 2006 3:20 am Post subject: |
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Polygon cruncher from MooTools. 2 cons tho; 1. It's not free, 2. It's for 3dsmax:
http://www.mootools.com/plugins/us/polygoncruncher/index.asp
edit: there are several versions. I think it comes from Sylphis 3d engine's polygon reduction tool that was once free. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Apr 07, 2006 10:34 am Post subject: |
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Original man 10857 polys
reduced man 4884 polys
I could have reduced it more,but i've been told we are going out now by the wife .
Done with Action3d reducer.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Apr 07, 2006 2:45 pm Post subject: |
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The excess polygons are mostly in the hands, feets and face. They were only 10,000? Hmm.. the new SVR2007 game is using 20,000 polygons characters. _________________
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Apr 07, 2006 6:15 pm Post subject: |
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Man3 2439 polys
(get rid of the ears & make simple feet & this could be a lot lower)
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Apr 07, 2006 9:01 pm Post subject: |
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Got rid of the ears teeth & toes 809 polys.I'me sure somebody who is good at figurs could do a lot better .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Apr 07, 2006 9:32 pm Post subject: |
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Her he is in a room (dont like the clothes mutch )
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Apr 07, 2006 9:39 pm Post subject: |
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Next step -- Mapping your face onto there. _________________
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Fri Apr 07, 2006 9:47 pm Post subject: |
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granada wrote: |
Her he is in a room (dont like the clothes mutch )
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Cool I'm pretty sure he has some cramps now _________________ OL. |
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