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Updated .X exporter plugin (NuXporter)

 
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Sat May 06, 2006 1:16 am    Post subject: Updated .X exporter plugin (NuXporter) Reply with quote

I've updated the NuXporter .X file exporter plug-in. It has the following improvements:

- can write shadow maps and coordinates as a second texture coordinate set
- more robust with multi-layer or zero-layer materials
- can write materials with effect file references
- performance improvements (although the biggest time sink currently seems to be the DeleD API itself)

Get it at:

http://www.mindcontrol.org/~hplus/graphics/nuxporter.html
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Sat May 06, 2006 9:37 pm    Post subject: Reply with quote

A-ha! It turns out the performance problems when exporting were not in DeleD, and not in NuXporter, but in ... the Microsoft runtime! Working around the problem makes exporting much more snappy. I'll try to get a version 1.1.1 of the exporter released.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun May 07, 2006 7:25 am    Post subject: Reply with quote

Whoa, now that's good news! Very Happy
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Sun May 07, 2006 7:14 pm    Post subject: Reply with quote

Version 1.1.1 of the NuXporter plug-in is now available. It not only improves performance on large scenes, and exports shadow maps in addition to base texture maps, but it also populates the combo boxes for file, scale and effect with the last 5 used values for your mouse-clicking convenience :-)

Get it while it's hot, at: http://www.mindcontrol.org/~hplus/graphics/nuxporter.html

I also figured out how to make the installer verify that you're running Windows XP, so no more "it doesn't work on W2k" surprises :-)
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed May 10, 2006 12:52 pm    Post subject: Reply with quote

\o/ And hot it is! Very Happy Great work overcoming the performance problems, Jon! \o/
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