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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon May 15, 2006 10:04 am Post subject: Fit to texture |
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A quote from this thread:
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- the generate UV command now has an option to fit the texture size to the face size. Hitting ctrl-shift-f when in face editing mode also does the trick, setting the object's autoUV property to false on the fly.
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The way of work of this feature has changed since the release of 1.34, hasn't it? Instead of this
DeleD will rather generate a coordinates like this
assuming that the polygons are like a stencil and cut out their part of the texture.
However, I find both ways useful. Could you add a feature to make the texture fit to the face again, like shown on this picture? _________________ Behold! The DeleD Wiki! Please help us expanding it
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon May 15, 2006 11:51 am Post subject: |
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I've noticed that too. I have to make straight faces and then move the vertices aftwards. On whole objects where this used to work properly, it just flat out doesn't work anymore. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon May 15, 2006 12:12 pm Post subject: |
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We didn't touch that particular code so I wonder what went wrong. Seems to me another bugfix release should be made. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon May 15, 2006 12:15 pm Post subject: |
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Jeroen wrote: |
We didn't touch that particular code so I wonder what went wrong. Seems to me another bugfix release should be made. |
What it does is map correctly to the vertices on the left, and then it just goes straight across, instead of stopping properly at the other vertices on the right... if that makes sense? _________________
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