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Anteater Member
Joined: 07 Jun 2006 Posts: 11
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Posted: Wed Jun 07, 2006 12:20 am Post subject: Fatal Freedom: All or Everything-- Ver. 0.1 Released |
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Hi. I'm making a new game, Fatal Freedom: All or Everything. It will use Irrlicht 1.0 for graphics, MM3D for models, Input 0.9 for input, and, of course, DeleD for maps. Some screenshots are available on the screenshot section of my site. It pushes my computer to the max with parallax- and normal - mapping, and it also has an interesting weapon system. Basicly, you only have one bullet at a time. When the bullet hits a wall, it stays there, sort of like a land mine. If a bad guy hits it, it's the same as if the bullet hit the bad guy mid-flight. Whenever you fire the gun, the last bullet fired gets destroyed. It may sound odd, but it gives the game more gameplay depth. I released a beta version (0.1) of it.
http://www.filefactory.com/file/ed5422/
Last edited by Anteater on Thu Sep 28, 2006 7:11 pm; edited 1 time in total |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jun 07, 2006 9:13 am Post subject: |
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Ah, that's cool, more different gaming goodness after Eric the Anteater
The screenshots look a bit dark, but the bullet-concept sounds refreshingly oldskool (from the space-invaders era) with a twist. Keep us updated on progress! |
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Anteater Member
Joined: 07 Jun 2006 Posts: 11
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Posted: Wed Jun 07, 2006 1:26 pm Post subject: |
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I'm glad you like the bullet concept. The reason the screenshots are dark is because the game's first level is in a dark temple/dungeon/tunnel environment. But the next level, which isn't finished, will be much brighter. Also, I'm adding a feature that will allow the player to get the game's gun new paint jobs at the end of each level. I can just imagine: Saving the universe with a pink polka-dot coloured gun. |
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Anteater Member
Joined: 07 Jun 2006 Posts: 11
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Posted: Fri Jul 07, 2006 2:37 am Post subject: |
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I just uploaded a gameplay movie of it. The codec is somewhat blurry, so you can't see the enemies too well. |
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