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David* Member
Joined: 21 Apr 2006 Posts: 17
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Posted: Sat Jun 17, 2006 3:14 pm Post subject: vertex shading "} |
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please!!!
i would buy pro immediately if this was added!
well,1st id need to see if it would show up in dbp.i havent been able to add any model with vertex shading into dbp yet. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Sat Jun 17, 2006 5:48 pm Post subject: |
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uhm... sorry but: What the hell is vertex shading? You mean Phong Shading? Or a Vertex Shader?
Wfr, Sindwiller |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Jun 17, 2006 9:18 pm Post subject: |
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If you want to add a vertex shader to an object, just type something in the usertag, and have your program read it to know which shader to use.
Or do you mean vertex coloring? _________________
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jun 18, 2006 9:58 am Post subject: |
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It might take a while before we implement direct support for any type of shaders into DeleD (as it is mostly non-essential in the modeling process), the relevant question here is how to attach shaders to materials in the final engine.
Like Vampyre sais, you could specify the shader's name in the object properties (material user properties will be added soon) and have the loading routines in your application connect them.
I am not sure if DBO directly supports shader bindings (is there an up to date file format specification available anywhere?), and if DBP supports direct loading of them (DBP has been known not to support the full set of features included in the DBO file format). You might want to take this up with Il Buzzo in the plugin section of our forum, he is the developer of DeleD's DBO export plugin. He is also quite familiar with the DBO file format.
Hope this helps you out a bit. Please keep in mind we are not DBP experts here. Any information you can provide on shader support in DBO/DBP is most welcome! |
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hpesoj DeleD PRO user
Joined: 16 Oct 2004 Posts: 184
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Posted: Mon Jun 19, 2006 1:27 pm Post subject: |
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DBO documentation is quite old now, but there is a documented string slot for a linked shader. However, the shader doesn't appear to be applied to the object on load. |
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David* Member
Joined: 21 Apr 2006 Posts: 17
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Posted: Fri Jun 23, 2006 8:00 pm Post subject: |
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no,its cool! i meant vertex coloring.
i havent been able to figure out how to get vertex coloring to show up in dbp yet ,anyway.
anyway deled is very cool!! i love the lightmapping i get from it!
good job! |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jun 25, 2006 3:14 pm Post subject: |
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Ah, vertex coloring! Ok, quite a bit of misunderstanding there (Vampyre_Dark was the only one who saw through that)...
Interesting request. Vertex coloring is currently not supported by DeleD at all, but has it's uses, and is supported by lots of file formats we export. Having the lightmapper spit out vertex colors would be rather easy to implement, but I wonder if the results would be worth much at such a low resolution.
Oh, and thanks for the compliments! |
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