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vertex shading "}

 
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David*
Member


Joined: 21 Apr 2006
Posts: 17

PostPosted: Sat Jun 17, 2006 3:14 pm    Post subject: vertex shading "} Reply with quote

please!!!

i would buy pro immediately if this was added!

well,1st id need to see if it would show up in dbp.i havent been able to add any model with vertex shading into dbp yet.Sad
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Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sat Jun 17, 2006 5:48 pm    Post subject: Reply with quote

uhm... sorry but: What the hell is vertex shading? You mean Phong Shading? Or a Vertex Shader? Laughing

Wfr, Sindwiller
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Jun 17, 2006 9:18 pm    Post subject: Reply with quote

If you want to add a vertex shader to an object, just type something in the usertag, and have your program read it to know which shader to use.

Or do you mean vertex coloring?
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Jun 18, 2006 9:58 am    Post subject: Reply with quote

It might take a while before we implement direct support for any type of shaders into DeleD (as it is mostly non-essential in the modeling process), the relevant question here is how to attach shaders to materials in the final engine.

Like Vampyre sais, you could specify the shader's name in the object properties (material user properties will be added soon) and have the loading routines in your application connect them.

I am not sure if DBO directly supports shader bindings (is there an up to date file format specification available anywhere?), and if DBP supports direct loading of them (DBP has been known not to support the full set of features included in the DBO file format). You might want to take this up with Il Buzzo in the plugin section of our forum, he is the developer of DeleD's DBO export plugin. He is also quite familiar with the DBO file format.

Hope this helps you out a bit. Please keep in mind we are not DBP experts here. Any information you can provide on shader support in DBO/DBP is most welcome! Smile
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hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Mon Jun 19, 2006 1:27 pm    Post subject: Reply with quote

DBO documentation is quite old now, but there is a documented string slot for a linked shader. However, the shader doesn't appear to be applied to the object on load.
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David*
Member


Joined: 21 Apr 2006
Posts: 17

PostPosted: Fri Jun 23, 2006 8:00 pm    Post subject: Reply with quote

no,its cool! i meant vertex coloring.

i havent been able to figure out how to get vertex coloring to show up in dbp yet ,anyway.

anyway deled is very cool!! i love the lightmapping i get from it!

good job! Smile
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Jun 25, 2006 3:14 pm    Post subject: Reply with quote

Ah, vertex coloring! Ok, quite a bit of misunderstanding there (Vampyre_Dark was the only one who saw through that)... Laughing

Interesting request. Vertex coloring is currently not supported by DeleD at all, but has it's uses, and is supported by lots of file formats we export. Having the lightmapper spit out vertex colors would be rather easy to implement, but I wonder if the results would be worth much at such a low resolution.

Oh, and thanks for the compliments!
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