View previous topic :: View next topic |
Author |
Message |
Vox Member
Joined: 27 Sep 2005 Posts: 10 Location: US ©
|
Posted: Sat Jul 15, 2006 3:19 pm Post subject: Anti-Aliasing |
|
|
I request new features that reduce aliasing/rouph edges be implemented. I noticed the aliasing was apperant no matter how good the hardware. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Sat Jul 15, 2006 6:13 pm Post subject: |
|
|
Hi Vox,
A question: why do you want to have anti-aliasing in a modeler? Of course your final rendering application (game engine, raytracer, render, etc.) may implement any anti-aliasing scheme you desire, but does it really aid in the modeling process?
FSAA and the likes are not terribly complicated to implement, but I don't think I've ever seen them in any modeling application, and I'd never considered it important, at all. If you (or anyone else) could provide us with some reasons why it is, that would be great! |
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Sun Jul 16, 2006 11:08 am Post subject: |
|
|
AC3D provides an anti-aliasing option for its 3D viewport.
It just helps to have better screenshots, if for some reasons you don't want to render your model in your favorite raytracer ...
It's a good option, but of course a minor one.
Just my 2 cents _________________ OL. |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Sun Jul 16, 2006 3:31 pm Post subject: |
|
|
If you have an nvidia card you can make custom settings for DeleD and turn up the AA when it's running. I don't know what that will do to the 3d viewports though. _________________
|
|
Back to top |
|
|
mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
|
Posted: Sun Jul 16, 2006 5:30 pm Post subject: |
|
|
I think that the ATI cards control panel also provides what you're talking about. But it's better to have that option inside the app itself, an option that you can check or uncheck as you want.
I only use the AA in AC3D for clean screenshots, otherwise it slows down my work too much.
I must say that I've never been bothered by any aliasing effect in DeleD.
Probably because what we usually do here are very low poly things (?). _________________ OL. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Sun Jul 16, 2006 8:04 pm Post subject: |
|
|
The DeleD built-in screenshot system already supports anti-aliasing through 3x3 supersampling, no real need for FSAA there (unless you like the AA scheme your graphic card vendor offers better than ours, of course ). But I can understand it might a bit more pleasing on the eyes, and if you are not targeting aliased render solutions anyway, I can see how you would enjoy not seeing those pixelated edges ever again. |
|
Back to top |
|
|
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Tue Jul 18, 2006 7:51 am Post subject: |
|
|
Quote: |
I don't think I've ever seen them in any modeling application |
AFAICR, it used to be that the big difference between Quadro and GeForce cards was that the former accelerated anti-aliased lines, and the latter didn't. The reason being that AutoCAD, 3dsmax, Maya and the like use anti-aliased lines for geometry to look better for the artists. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Tue Jul 18, 2006 7:56 pm Post subject: |
|
|
Ah cool, I didn't know that. But anti-aliased lines != full anti-aliasing (!= polygon smoothing, which is not an option)... I know you know all that, just trying to sum up the options here... |
|
Back to top |
|
|
|