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KudosCry DeleD PRO user
Joined: 31 Jul 2006 Posts: 47
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Posted: Thu Aug 03, 2006 5:39 pm Post subject: Why normal mapping is so great! |
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Hi people, today I'm going to show you why normal mapping is so great and we all should use it.
Just view this picture: http://www.kudoscry.com/pub/compare.png
This texture is taken from the KudosCry texturepack 1 (1024x1024). You can see the left cube is just textured (still very good quality !) but the right cube has the normal map applied! The difference is extreme and since normal mapping is even possible with Blitz3D, we all should consider the useage of normal maps in the future! |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Aug 03, 2006 8:31 pm Post subject: |
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Very nice example indeed! The difference is very much noticable. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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KudosCry DeleD PRO user
Joined: 31 Jul 2006 Posts: 47
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Posted: Fri Aug 04, 2006 10:44 am Post subject: |
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No, these threads are about: "I want normal mapping in DeleD".
My thread is about: "Look what can be done with normal mapping, it's important to use that in the future".
Also, this thread is a bit of promotion for the texturepack |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Fri Aug 04, 2006 10:48 am Post subject: |
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RisingRealms wrote: |
No, these threads are about: "I want normal mapping in DeleD".
My thread is about: "Look what can be done with normal mapping, it's important to use that in the future".
Also, this thread is a bit of promotion for the texturepack |
Uhm, hello? We all know what normal mapping is and what it does Its a question of "Would be Normal Mapping useful?". It isnt so easy like "Look, Normalmapping is cool, lets implement it!". DeleD is mainly a modeler. Why the hell it should provide support for normal mapping? You can implement normal mapping in your own engine or fileformat. Or whatever.
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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KudosCry DeleD PRO user
Joined: 31 Jul 2006 Posts: 47
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Posted: Fri Aug 04, 2006 10:50 am Post subject: |
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Well, YOU might already know what normal mapping is. But there ARE in fact people who don't know what normal mapping is and what can be done with it. |
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Guyon Member
Joined: 22 Mar 2005 Posts: 49 Location: Pittsburgh PA
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Posted: Fri Aug 04, 2006 2:54 pm Post subject: |
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RisingRealms,
I think the problem is that your picture shows what can be done by simple bump mapping. It doesn't show the true power of normal mapping.
Great post though, to make more people aware of it. Nicely done. _________________ "Do or do not. There is no try."
Yoda
Guyon |
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KudosCry DeleD PRO user
Joined: 31 Jul 2006 Posts: 47
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Posted: Fri Aug 04, 2006 11:00 pm Post subject: |
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Yeah, the true power of normal mapping comes to effect if you use it with low poly animated characters. But since those textures are for level design, I couldn't show anything better |
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StigDesign Member
Joined: 16 Jul 2006 Posts: 8 Location: Norway
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Posted: Tue Aug 29, 2006 2:04 pm Post subject: |
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i Whant a 3ds/X Compatibel format For DarkBasic/DarkBasic Pro
So That i and others can youse Dark Basic Fully Wheed Deled
ps:
1:Easy Road Creatore Pluggin
2: Collision Option on ewery object _________________ StigDesign |
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StigDesign Member
Joined: 16 Jul 2006 Posts: 8 Location: Norway
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Posted: Tue Aug 29, 2006 2:07 pm Post subject: |
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Maby it is a good idea that if deled whas compatebil wheed animated objects exs. and maby can edit the animations.
and the same wheed textures animated Textured Face`s _________________ StigDesign |
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