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Really Lowdef: RTS Buildings (yes, im building again ;D)
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Sindwiller
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Joined: 25 May 2005
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Location: Zürich. Switzerland

PostPosted: Sun Sep 03, 2006 10:22 am    Post subject: Really Lowdef: RTS Buildings (yes, im building again ;D) Reply with quote

Hey guys!

I downloaded 1.5 a couple of day's ago and worked again with DeleD. 1.5 is really neat, especially the UV-Editor. Also, the Edge-picking in the 3D view changes everything. Wink

Im modeling lowpoly RTS buildings for the Mapcore Lowpoly Modelling Contest. The restrictions are: 120 triangles (not polygons) and a 128x128 skin. So, dont wonder if the texture looks really bad... and its my first skin ever. Wink



Still WIP Very Happy

Wfr, Sindwiller
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Nocturn
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PostPosted: Sun Sep 03, 2006 10:28 am    Post subject: Reply with quote

Looking ordinary Smile. I think the "Entrance" is too small for an Orc. (i would make an Triangle-style door).

(edit)
Some Refs:

http://www.twitchyhamster.com/imgs/OrcHutSm.jpg

http://davin.redtree.com/games/war3/Pix/Orcs/buildings/hut.jpg


Last edited by Nocturn on Sun Sep 03, 2006 10:33 am; edited 1 time in total
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Paul-Jan
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PostPosted: Sun Sep 03, 2006 10:30 am    Post subject: Reply with quote

Cool, ultra-lowpoly modeling like that is always inspiring! Just one 128x128 skin... my oh my...
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Jeroen
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PostPosted: Sun Sep 03, 2006 2:18 pm    Post subject: Reply with quote

Very nice example indeed - and 128x128... that IS low-res indeed! Very Happy
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sun Sep 03, 2006 3:40 pm    Post subject: Reply with quote

Thanks for critics guys! Very Happy

Quote:
Looking ordinary


What else do you wanna do with 120 tris? Laughing

Quote:
I think the "Entrance" is too small for an Orc. (i would make an Triangle-style door).


On my way. And thanks for the refs =)

Btw: The lightmapper needs normal smoothing Wink

Wfr, Sindwiller
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Paul-Jan
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PostPosted: Wed Sep 06, 2006 6:28 am    Post subject: Reply with quote

Quote:
The lightmapper needs normal smoothing


Looking at your initial screenshot, I was thinking just that. I am getting that crease angle lightmapper setting up and running again a.s.a.p. Very Happy
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Sindwiller
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PostPosted: Wed Sep 06, 2006 6:39 pm    Post subject: Reply with quote

D00dling around. But still WIP Wink


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granada
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PostPosted: Wed Sep 06, 2006 6:43 pm    Post subject: Reply with quote

More lowpolly models ,cool Very Happy .

Dave
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Sindwiller
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PostPosted: Wed Sep 06, 2006 6:50 pm    Post subject: Reply with quote

Btw: It seems like DeleD has some kind of Z Buffer problems... Confused
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Mr.Fletcher
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PostPosted: Wed Sep 06, 2006 6:52 pm    Post subject: Reply with quote

Oh, yeah, I see. How is your zNear and zFar plane set up?
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Paul-Jan
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PostPosted: Thu Sep 07, 2006 6:33 pm    Post subject: Reply with quote

Like MrFletcher says: the near and far plane are fully configurable through View -> Options -> Default -> Camera Settings -> Near and far clipping plane. This means you are in full control over the z-buffer precision yourself. To improve it, increasing the near clipping plane would be your best bet.

However, your screenshot doesn't look like ordinary z-buffer imprecision. Do those artifacts occur in the actual 3D window, too, or just in the screenshot?
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Sindwiller
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PostPosted: Thu Sep 07, 2006 7:02 pm    Post subject: Reply with quote

Ah, thx for the explanation. But it seems that increasing the Near clipping plane to 1500 doesnt help. And yes, those artifacts occur in the 3D-View too.

Wfr, Sindwiller
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Paul-Jan
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PostPosted: Thu Sep 07, 2006 7:12 pm    Post subject: Reply with quote

Hmmm... would sending me that model violate any contest rules? Seeing this 'in action' would certainly help to determine what's going on.

(if you know a way to reproduce it with just any two primitives I am all ears, of course).
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Sindwiller
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PostPosted: Thu Sep 07, 2006 7:18 pm    Post subject: Reply with quote

Nono, its not a problem. I will send you a private message with the download link.
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Sindwiller
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PostPosted: Fri Sep 08, 2006 6:40 pm    Post subject: Reply with quote



Still very WIP. I have problems figuring out the right tone for the skin and wood.
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