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Roland13 DeleD PRO user
Joined: 16 Sep 2006 Posts: 26
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Posted: Tue Sep 19, 2006 6:07 pm Post subject: Which developement environment |
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Hi
Now i have the DeleD Pro version and can start. But my next problem is the question which developement environment is the better. I have 3D Game Studio. But here is the problem that have a bad support from 3D modelling and level software. Another Software i have is Revolution3D and NemoX, this are Basic programming languages but i think the developement is stoped.
I have the demo from Torque, but i dont understand C++. I can programming in Basic and Delphi. I have Delphi 7, Delphi 2005 and Visual Basic 6.
Have somebody an idea or a suggestion for me.
Roland |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Sep 19, 2006 6:14 pm Post subject: |
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Well, as DeleD is being developed in Delphi, I'd go for Delphi anyday. But I'm opinionated of course.
Seriously, you could take a look at Nuclear Fusion (C++ like) or check the Nuclear Glory forums about Nuclear Basic (Basic, of course). These languages are aimed at developing 3D applications and might suit your needs. Then there are simular packages also, like BlitzBasic and DarkBasic. All have their followers, of course, and I can't say which one would be better for you. We have faith in Nuclear Glory though, which is why we are cooperating with them. |
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Roland13 DeleD PRO user
Joined: 16 Sep 2006 Posts: 26
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Posted: Tue Sep 19, 2006 6:28 pm Post subject: |
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Hi Jeroen
I think i have not the time to lern a comlished language like C++. I have played with the demos of Blitz3D and DarkBasicpro. I heard DarkBasicPro have to much bugs and Blitz3D is never supported. I have tested PureBasic too, which works with the ogre engine. I think PureBasic is ok, but it have only a little support (forums, tutorials).
Roland |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Wed Sep 20, 2006 8:27 pm Post subject: |
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Roland13 wrote: |
Blitz3D is never supported |
It is IMO.
B3D forum is huge, and there's always someone there to help you if you need some advice ; + there's a lot of code examples flying around.
Not acting as a B3D defender here, but ... your sentence was a bit too "heavy" IMO _________________ OL. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Thu Sep 21, 2006 3:00 am Post subject: |
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Quote: |
the question which developement environment is the better. |
Perhaps you can tell me which car I should buy? I tried a Suburban, but it took too much gas, and my golf clubs won't fit in a Mini.
:-)
Seriously, though, you might want to consider Visual Basic .NET if you want to stay with Basic. It can interface to Managed DirectX for loading and displaying and animating meshes. It can also interface to some extent with the XNA Community Technology Preview (Microsoft's new version of Managed DirectX which lets you run code on both Windows and the Xbox 360). |
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Roland13 DeleD PRO user
Joined: 16 Sep 2006 Posts: 26
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Posted: Thu Sep 21, 2006 5:36 pm Post subject: |
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hI
I think I decide on Torque Game Engine and 3D Game Studio.
Roland |
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