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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Mon Oct 23, 2006 7:35 pm Post subject: Objects Shouldn't Snap if They'll Collapse |
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I'm sure you're all familiar with the rectangle you get when you try to create a cube with the grid set too high (or the line you get from your rectangle, etc.). To solve this problem, the cube should snap in such a way that there's always at least one grid length between two vertices.
For example:
The shape I draw out:
What it becomes at this grid size
What it will become if this is fixed:
And yes, I know I can just turn snapping off when I make shapes or just fix the default sizes for x, y, or z...but I'm a lazy bum. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Mon May 14, 2007 7:46 am Post subject: |
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Bump.
This still bugs the hell out of me. It's very time consuming to either change each default x, y, and z dimension and then change each of them them back or to turn off snapping, create the cube, fix the vertices, turn snapping on again, and fix the vertex position once more. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Mon May 14, 2007 4:29 pm Post subject: |
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Actually, I use this to generate 2D (planar) geometry. To generate a circle, draw a cylinder, and scale it down until it snaps. |
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