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normal mapping
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sun Dec 10, 2006 11:43 am    Post subject: normal mapping Reply with quote

i would really like to see normal mapping in deled because it's a very nice way to make a low polygon object look high poly.

and i think that in the future normal mapping will be used more and more.

i would really like this. how are you guy's thinking about this?
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Dec 10, 2006 6:37 pm    Post subject: Reply with quote

Normal mapping has been requested a few times already. We all agree it would be a cool(!) thing to have, but so far we are not convinced it is a "top priority" thing to have here and now (i.e. more important than other things on our list).

The following "reasons why" are only meant to provoke thought. Everyone who has an opinion on this, please speak up and convince us normal mapping is the First Thing That Needs To Be Done... Very Happy

1. To make normal maps, DeleD needs to be a high poly modeler first. This is something we are certainly steering towards in the long run, but isn't exactly an overnight change.

2. The use of normal maps is not overly important during the modeling process, it only serves to make the model look better in the final rendering application (i.e. game, engine, whatever).

3. The use of normal maps also implies that the model wasn't made in DeleD in the first place... so why not use that no doubt much more expensive modeler to do the rest of the work as well?
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sun Dec 10, 2006 6:43 pm    Post subject: Reply with quote

Paul-Jan wrote:

2. The use of normal maps is not overly important during the modeling process, it only serves to make the model look better in the final rendering application (i.e. game, engine, whatever).


But Modelling is also a hobby, so it would be a cool (or better to say: Nice2Have) Feature. I don't think that the most active users here have a 'procect'. But there are also users wo have projects.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Dec 10, 2006 6:47 pm    Post subject: Reply with quote

Most things in Deled aren't even high poly enough to get any benefit from normal mapping. You would use bump maps on the actual textures.

See: http://developer.nvidia.com/object/melody_home.html
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sun Dec 10, 2006 7:24 pm    Post subject: Reply with quote

you can also use normal maps on walls and then it looks like if the stones are really coming out the wall but it's still a 1 poly wall like this:



this would be great to make very detailed house's but they are only 200,300 poly's.
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Sun Dec 10, 2006 7:58 pm    Post subject: Reply with quote

Yeah that works. Just set it to another texture layer and then set it to inactive. In your code you will know that the inactive layers are for normal maps.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Dec 10, 2006 9:31 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
Yeah that works. Just set it to another texture layer and then set it to inactive. In your code you will know that the inactive layers are for normal maps.


Those tips are the nice little gems that people can find in forums like we have here on delgine.com when you look for them hard enough. Smile
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Dec 11, 2006 2:28 pm    Post subject: Reply with quote

I think somebody could write a tutorial for that. We should expand the tutorials section anyway.
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Dec 11, 2006 3:08 pm    Post subject: Reply with quote

Quote:
I think somebody could write a tutorial for that. We should expand the tutorials section anyway.


yes that's a good idea
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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Mon Dec 11, 2006 7:30 pm    Post subject: Reply with quote

I thought normal mapping was a job of the engine you exported your deled map to. So, this would mean adding another render-shading mode for the views, right? (I mean to get a view with normal maps within deled).
Besides that, would the lightmapping be affected by these bump-maps?
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Jeroen
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Location: The Netherlands

PostPosted: Mon Dec 11, 2006 7:44 pm    Post subject: Reply with quote

Mr.Fletcher wrote:
I think somebody could write a tutorial for that. We should expand the tutorials section anyway.


Time, I need time! Confused
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Mon Dec 11, 2006 7:50 pm    Post subject: Reply with quote

Quote:
Besides that, would the lightmapping be affected by these bump-maps


As far as I am considered, no it wouldn't. Normal maps should only be used to add small amounts of detail, so your lightmap would need an insane resolution for things to show up.
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Dec 11, 2006 7:57 pm    Post subject: Reply with quote

Jeroen wrote:
Mr.Fletcher wrote:
I think somebody could write a tutorial for that. We should expand the tutorials section anyway.


Time, I need time! Confused

We could do that.
And by "we", I mean VD.



Just kidding. I've been about to write some tutorials anyway.
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Jeroen
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PostPosted: Mon Dec 11, 2006 7:59 pm    Post subject: Reply with quote

That would be awesome. Very Happy
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Dec 12, 2006 6:06 pm    Post subject: Reply with quote

Mr.Fletcher wrote:
And by "we", I mean VD.
Confused
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