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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sun Dec 10, 2006 11:43 am Post subject: normal mapping |
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i would really like to see normal mapping in deled because it's a very nice way to make a low polygon object look high poly.
and i think that in the future normal mapping will be used more and more.
i would really like this. how are you guy's thinking about this? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Dec 10, 2006 6:37 pm Post subject: |
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Normal mapping has been requested a few times already. We all agree it would be a cool(!) thing to have, but so far we are not convinced it is a "top priority" thing to have here and now (i.e. more important than other things on our list).
The following "reasons why" are only meant to provoke thought. Everyone who has an opinion on this, please speak up and convince us normal mapping is the First Thing That Needs To Be Done...
1. To make normal maps, DeleD needs to be a high poly modeler first. This is something we are certainly steering towards in the long run, but isn't exactly an overnight change.
2. The use of normal maps is not overly important during the modeling process, it only serves to make the model look better in the final rendering application (i.e. game, engine, whatever).
3. The use of normal maps also implies that the model wasn't made in DeleD in the first place... so why not use that no doubt much more expensive modeler to do the rest of the work as well? |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Sun Dec 10, 2006 6:43 pm Post subject: |
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Paul-Jan wrote: |
2. The use of normal maps is not overly important during the modeling process, it only serves to make the model look better in the final rendering application (i.e. game, engine, whatever). |
But Modelling is also a hobby, so it would be a cool (or better to say: Nice2Have) Feature. I don't think that the most active users here have a 'procect'. But there are also users wo have projects. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Dec 10, 2006 6:47 pm Post subject: |
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Most things in Deled aren't even high poly enough to get any benefit from normal mapping. You would use bump maps on the actual textures.
See: http://developer.nvidia.com/object/melody_home.html _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sun Dec 10, 2006 7:24 pm Post subject: |
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you can also use normal maps on walls and then it looks like if the stones are really coming out the wall but it's still a 1 poly wall like this:
this would be great to make very detailed house's but they are only 200,300 poly's. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Dec 10, 2006 7:58 pm Post subject: |
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Yeah that works. Just set it to another texture layer and then set it to inactive. In your code you will know that the inactive layers are for normal maps. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Dec 10, 2006 9:31 pm Post subject: |
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Vampyre_Dark wrote: |
Yeah that works. Just set it to another texture layer and then set it to inactive. In your code you will know that the inactive layers are for normal maps. |
Those tips are the nice little gems that people can find in forums like we have here on delgine.com when you look for them hard enough. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Dec 11, 2006 2:28 pm Post subject: |
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I think somebody could write a tutorial for that. We should expand the tutorials section anyway. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Dec 11, 2006 3:08 pm Post subject: |
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Quote: |
I think somebody could write a tutorial for that. We should expand the tutorials section anyway. |
yes that's a good idea |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Mon Dec 11, 2006 7:30 pm Post subject: |
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I thought normal mapping was a job of the engine you exported your deled map to. So, this would mean adding another render-shading mode for the views, right? (I mean to get a view with normal maps within deled).
Besides that, would the lightmapping be affected by these bump-maps? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Dec 11, 2006 7:44 pm Post subject: |
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Mr.Fletcher wrote: |
I think somebody could write a tutorial for that. We should expand the tutorials section anyway. |
Time, I need time! |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Dec 11, 2006 7:50 pm Post subject: |
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Quote: |
Besides that, would the lightmapping be affected by these bump-maps |
As far as I am considered, no it wouldn't. Normal maps should only be used to add small amounts of detail, so your lightmap would need an insane resolution for things to show up. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Dec 11, 2006 7:57 pm Post subject: |
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Jeroen wrote: |
Mr.Fletcher wrote: |
I think somebody could write a tutorial for that. We should expand the tutorials section anyway. |
Time, I need time! |
We could do that.
And by "we", I mean VD.
Just kidding. I've been about to write some tutorials anyway. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Dec 11, 2006 7:59 pm Post subject: |
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That would be awesome. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Dec 12, 2006 6:06 pm Post subject: |
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Mr.Fletcher wrote: |
And by "we", I mean VD. |
_________________
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