Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

interior-gallery- from render to realtime
Goto page 1, 2  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling
View previous topic :: View next topic  
Author Message
afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Nov 09, 2006 4:22 am    Post subject: interior-gallery- from render to realtime Reply with quote

hi guys. It's been long since I posted screenshots here. Some days ago I rendered this gallery scene:
http://afecelis.gdlib.net/Indigo/gallery.jpg
And today I had some time to retake my good'ol deled and gave it a shot. I was very glad by the results:
Editor shot:

Irrlicht shot:


So, Jeroen and PJ, now you see why next feature I'd love to see is GI in the lightmapper? Wink
Oh yes, that, and being able to turn shadow casting feature from lights on and off so that you can have only 1 light casting shadows and others as fill lights.

regards,
Alvaro
EDITED: Oh yes, and I used VD's nice trick to simulate a mesh emitter Wink
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Nov 09, 2006 6:09 am    Post subject: Reply with quote

I had a mesh emitter trick?
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Nov 09, 2006 12:42 pm    Post subject: Reply with quote

yup, your tutorial for cone lights. Same concept of merging a plane that wasn't calculated in the lightmaps makes it look fullbright (or self-illuminated)like the one above the pergola Wink
It's not a light-casting mesh emitter but it looks like one.

btw; an area (square/rect) light would be perfect in deled!!!! you could scale it to fit your mesh emitter and the effect would be more realistic.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu Nov 09, 2006 2:23 pm    Post subject: Reply with quote

I'm not sure I understand.. Did you make that model yourself? In DeleD? Where does that render pic come from?
The lightmapping result from DeleD looks good, though. Of course, it's nothing special in comparison to that rendered image.
_________________
Behold! The DeleD Wiki! Please help us expanding it Smile
DeleD on IRC
Back to top
View user's profile Send private message
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Nov 09, 2006 3:41 pm    Post subject: Reply with quote

Confused My trick had nothing to do with emitting meshes.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Nov 09, 2006 5:49 pm    Post subject: Reply with quote

@Mr.Fletcher: I modeled it in 3dsmax (based on a scene that comes with FinalRender) and made the renders to try Indigo, Kerkythea and FinalRender out for comparative results. Then I exported to 3ds to be able to import the scene into blender for Yafray render tests and into deled, to lightmap it and export it to b3d to load it into irrlicht. And you're right, they're 2 totally different render concepts (arch visualizatoin and realtime rendering) Wink but I'm very glad with the results obtained with deled. This is great for me as an architect since I usually want to make realtime walkthrus of what I design/model and here deled is crucial for importing my stuff and lightmapping it.

@VD:yup, but you mentioned something about leaving the cone light mesh out of the lightmap calculation to make it look as if it were "on" Wink so I applied a similar concept here.

EDITED:here's the tut:
http://www.delgine.com/software/deled/tutorials/showTutorial.php?tutorial=modelingSpotlightCone

and here's the part that mentions it:
Quote:
For best results you will want the spotlight polygons to remain at full brightness after a lightmapping. To do this, make sure you create the spotlight object after the lightmapping is finished, or use the trick in my other tutorial "Creating Glowing Surfaces".
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Nov 09, 2006 8:13 pm    Post subject: Reply with quote

Afecelis: Awesome work!

And yes, those images definitely make me itch to start implementing GI. Frankly, I have images just like that (but rendered with top of the bill renderers) as desktop wallpaper for motivational purposes... Very Happy
Back to top
View user's profile Send private message Visit poster's website
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Nov 09, 2006 9:02 pm    Post subject: Reply with quote

That looks cool. The workflo sounds like a long one tho. You could most likely have done all that in Deled itself. Smile
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Nov 09, 2006 9:04 pm    Post subject: Reply with quote

afecelis wrote:
and here's the part that mentions it:
Quote:
For best results you will want the spotlight polygons to remain at full brightness after a lightmapping. To do this, make sure you create the spotlight object after the lightmapping is finished, or use the trick in my other tutorial "Creating Glowing Surfaces".
Hehe. I know what your talking about. But there is nothing that is emitting meshes. Laughing

It's a standard trick using a 'detail mesh'.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Fri Nov 10, 2006 1:13 am    Post subject: Reply with quote

trucker2000 wrote:
That looks cool. The workflo sounds like a long one tho. You could most likely have done all that in Deled itself. Smile


hehehe, the scene was first thought just to be rendered with the GI-MLT engines; it was later that I decided to give it a try and test deled's power with it Wink I know the scene is simple to model and deled is quite capable of creating it Very Happy
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Nov 10, 2006 6:50 am    Post subject: Reply with quote

I think it looks cool. Cool Would you mind us using the picture for our gallery?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Fri Nov 10, 2006 1:27 pm    Post subject: Reply with quote

sure Jeroen! NP Wink It's very basic yet it's got a lot of love put into it Wink

in case anyone is interested I just finished some basic tutorials on how to use Gregor's Max2Indigo exporter here:
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=670

mmm, this reminds me I have a promise with Jeroen as well...mmmm...mmm...
Wink
I'll try to create some video tuts for Deled, if you don't mind Very Happy
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Nov 11, 2006 6:23 am    Post subject: Reply with quote

afecelis wrote:
sure Jeroen! NP Wink It's very basic yet it's got a lot of love put into it Wink

mmm, this reminds me I have a promise with Jeroen as well...mmmm...mmm...
Wink
I'll try to create some video tuts for Deled, if you don't mind Very Happy


Thanks for the gallery input! Very Happy Video tuts for DeleD would be great! We now have over 1GB diskspace available for our site, so hosting is no problem anymore. Can't wait to see what you'll come up with! Very Happy
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Sindwiller
DeleD PRO user


Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Tue Nov 14, 2006 5:16 pm    Post subject: Reply with quote

Looks very nice afecelis! I'd suggest that you use AA next time, but that isn't important for the scene itself. Great work! Very Happy
_________________
"Ave Jeroen et Paul-Jan!" populus clamant.
Back to top
View user's profile Send private message
afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Thu Nov 16, 2006 3:50 pm    Post subject: Reply with quote

Sindwiller wrote:
Looks very nice afecelis! I'd suggest that you use AA next time, but that isn't important for the scene itself. Great work! Very Happy

Sindwiller, you mean AA in the Indigo render or in the deled version?

If you mean in deled, how do you set AA options?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum