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Few level editing sugestions

 
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st.srki
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Joined: 08 Sep 2005
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Location: Croatia; Split

PostPosted: Mon Feb 12, 2007 11:41 am    Post subject: Few level editing sugestions Reply with quote

Since Deled is level editor, it would be nice if there is some 'Game specific' options. So here is list of my ideas.

1. Objects like particles, billboards, sounds, cameras... All of this objects will have same properties like position and orientation. Others like Sound will have "source filename"; Particles will have speed, lifetime, acceleration...

2. Path animator. For example, I can set start & end position(or any number of points), and time to go from one point to another. Then the camera (or any other object) will move. This does not necesary mean that moving these objects should be implemented in Deled. Just the object properties need to be exported, so when i load it in my game engine i can use them as i want.

3. If any object (light, camera...) is selected than in 3D window will be showed object "Gizmo". This would be nice but it's not very important.

4. Every time I import any objects (be it .X or .OBJ, or any other format), UV coordinates are lost and i need to do it manualy. It can be very frustrating.

To keep compatibility with current file format all of these objects can be saved in separate file.
For example if there is "level.dmf" then these will be saved in "level.dsf".

Thats all for now. Keep up the good work. Cool
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Feb 12, 2007 1:40 pm    Post subject: Reply with quote

Quote:
1. Objects like particles, billboards, sounds, cameras... All of this objects will have same properties like position and orientation. Others like Sound will have "source filename"; Particles will have speed, lifetime, acceleration...


yes, this would be very cool because you can then really create the entire level within DeleD. but i think this is very hard to implent.

Quote:

4. Every time I import any objects (be it .X or .OBJ, or any other format), UV coordinates are lost and i need to do it manualy. It can be very frustrating.


hmm i dont have that problem, maybe you didn't export the uv coordinates?
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Mr.Fletcher
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Joined: 07 Aug 2004
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Location: Germany

PostPosted: Mon Feb 12, 2007 2:44 pm    Post subject: Re: Few level editing sugestions Reply with quote

razi3l wrote:
1. Objects like particles, billboards, sounds, cameras... All of this objects will have same properties like position and orientation. Others like Sound will have "source filename"; Particles will have speed, lifetime, acceleration...

Yeah, I've been suggesting entities several times now and it's probably on the to do list. The DeleD team is working on a XML file format. Before that, your suggestions probably won't be implemented.
Then, it would be kind of cool if you could create objects yourself with their properties. Like, you would have some kind of "Type Editor" where you could design things like sound areas etc yourself by adding properties like "sound file path" etc. If you know what I mean.
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st.srki
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Location: Croatia; Split

PostPosted: Mon Feb 12, 2007 8:02 pm    Post subject: Reply with quote

I know it is not easy to implement, especially Path animator but it would be nice to see. Entities are not that hard. What I had in mind is something like point-light. You add it into scene, move it where needed, than right click and you can change any property as you wish.

Quote:
Then, it would be kind of cool if you could create objects yourself with their properties. Like, you would have some kind of "Type Editor" where you could design things like sound areas etc yourself by adding properties like "sound file path" etc. If you know what I mean.


Yes, I know i can go around and create some object like cube and then change it's tag to what I need but that is not realy "User friendly".
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Mr.Fletcher
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PostPosted: Mon Feb 12, 2007 8:38 pm    Post subject: Reply with quote

razi3l wrote:
What I had in mind is something like point-light. You add it into scene, move it where needed, than right click and you can change any property as you wish.

Well, there are Point Lights in Deled!? And you can also change lots of properties, this shouldn't be a problem.
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st.srki
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Location: Croatia; Split

PostPosted: Mon Feb 12, 2007 8:49 pm    Post subject: Reply with quote

Quote:
razi3l wrote:
What I had in mind is something like point-light. You add it into scene, move it where needed, than right click and you can change any property as you wish.

Quote:

Well, there are Point Lights in Deled!? And you can also change lots of properties, this shouldn't be a problem.


Rolling Eyes I KNOW there are point lights in deled. I sad it just as an example. What I meant by P-L is that entities should act just as same. In Deled entities wouldn't do anything. They will just be there, in the scene. So when the map is loaded in my engine, THAN they will do what they're meant to do.
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Paul-Jan
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PostPosted: Tue Feb 13, 2007 7:58 pm    Post subject: Reply with quote

Hi Razi3l,

Thanks for your feedback, that's some good points you've got there! Smile

1) In one of the upcoming DeleD versions, the singular 'tag' property will be replaced with a user-definied 'dictionary' of properties. This means you can add your own key-value pairs to any object. We won't include this in the first 1.6 version, but will soon. Predefined sets of attributes (which I would call 'entities' if we were talking business applications, but won't now because it would be confusing Wink) will probably be added at some later point in time.

'Entities' (as in: primitives that are not actually geometric objects, just a bunch of characteristics with a position/orientation for use in the engine) are on our list, but imho they are not really necessary:
a. If you run your own file loader, you can just filter objects based on the tag. Any primitive can function as an entity. Having a separate 'entity' primitive (with it's own shape) will serve mainly to make them easier to recognize within DeleD.
b. If you load the DeleD file through one of the exported file formats, that file format will have to support 'entities'. Currently, I don't think any of our mesh based file formats does.

2) Your suggestion for Paths seem very specific, but I see their use... interesting.

3) What do you mean by "gizmo"? A 3D editing thingy with axis-handles like the one featured in 3D Studio / Maya?

4) If one of our importer doesn't handle UV coordinates correctly, that is a serious bug, please report it in the plugin section (or here). One sidenote: many times, we have found it is the exporter of the 3rd party application that doesn't export them in the first place.
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st.srki
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Joined: 08 Sep 2005
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Location: Croatia; Split

PostPosted: Wed Feb 14, 2007 10:07 am    Post subject: Reply with quote

Quote:
1) In one of the upcoming DeleD versions, the singular 'tag' property will be replaced with a user-definied 'dictionary' of properties. This means you can add your own key-value pairs to any object.

Glad to hear that. Smile That would be really great, but it's just the temporary solution. For now I can write my own exporter to handle this.

Quote:
2) Your suggestion for Paths seem very specific, but I see their use... interesting.

If this could be done in Deled it will save me a lot of work. What i'm doing now is I export scene into .OBJ file, then import it in Lightwave, then I animate the object and THEN i export it as an animation file (and I must do this for each object).

Quote:
3) What do you mean by "gizmo"? A 3D editing thingy with axis-handles like the one featured in 3D Studio / Maya?

Gizmo is "Red-Green-Blue" thing that is surrounding the object. Similar to the one in 3D studio / Maya. It would help to visualize objects orientation and size, or there range of affect if we're talking about lights.
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