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How to add normal maps?

 
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hankenb
DeleD PRO user


Joined: 10 Feb 2007
Posts: 13

PostPosted: Sun Feb 11, 2007 2:53 pm    Post subject: How to add normal maps? Reply with quote

If I want to apply a normal map texture, do I add it in layer2 of the material editor? If so, what checkboxes should I check? Also will they get exported correctly or am I better off just adding them in Beyond Virtual(my game engine). Thanks
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Feb 11, 2007 3:52 pm    Post subject: Reply with quote

Do this:

- goto the Material Manager
- select your material
- press the "Create" button of layer 2
- drag & drop your normal map texture on the texture preview of layer 2
- select the appropiate blend operation
- close the Material Manager and use the material on your objects

Saving your scene to disk (regular .dmf files) will save all materials too. If you are using OBJ files in your engine: Ryan's OBJ exporter does export .mtl files too, including a color & texture for each material. I don't know if that is sufficient for your needs but I reckon it's worth a try. Smile
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hankenb
DeleD PRO user


Joined: 10 Feb 2007
Posts: 13

PostPosted: Sun Feb 11, 2007 4:22 pm    Post subject: Reply with quote

Thanks, I'll try that Very Happy
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